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Showing 1 to 15 of 29 results Save | Export
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Miriam N. Wallach; Igor' Kontorovich – International Journal of Research in Undergraduate Mathematics Education, 2024
The COVID-19 pandemic shifted higher education online, drawing attention to synchronous learning and instruction on digital communication platforms. Learner-centered teaching practices in the tertiary level, such as mathematical discussions, have been shown to benefit student learning. The interactions involved in online synchronous mathematical…
Descriptors: COVID-19, Pandemics, Learner Controlled Instruction, Electronic Learning
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Lavy, Ilana – International Journal of Information and Communication Technology Education, 2021
This article describes a unique ongoing experience of learning programming via engagement in music programming of known melodies. Seventh and eighth graders participated in 10 lessons of weekly activity. Via the programming of melodies, using the Scratch 2.0 environment, they became acquainted with basic concepts of programming such as methods,…
Descriptors: Teaching Methods, Computer Science Education, Programming, Music
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Gideon Dishon; Sarit Barzilai; Johnatan Verissimo Yanai – Cognition and Instruction, 2024
The spread of misinformation has underscored the importance of cultivating citizens' competency to critically evaluate popular accounts of scientific evidence. Extending the prevailing emphasis on evidence in the natural sciences, we argue for fostering students' understanding of psychological evidence and its communication in the media. In this…
Descriptors: Psychology, Teaching Methods, Misinformation, Evidence
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O'Dowd, Robert; Sauro, Shannon; Spector-Cohen, Elana – TESOL Quarterly: A Journal for Teachers of English to Speakers of Other Languages and of Standard English as a Second Dialect, 2020
Virtual exchange, or telecollaboration, is a well-known pedagogical approach in foreign language education that involves engaging classes in online intercultural collaboration projects with international partners as an integrated part of their educational programmes. This article focuses on the role of the teacher as pedagogical mentor in virtual…
Descriptors: Teaching Methods, Mentors, Computer Simulation, Second Language Learning
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Meishar-Tal, Hagit; Kesler, Avital – Interactive Learning Environments, 2023
This study describes an action research study conducted by a teacher who used a digital game generator as a tool to develop thinking skills among primary school students with learning difficulties. Ten 4th-grade students participated in the programme. The students met with the teacher twice a week for six months. The meetings included creating…
Descriptors: Elementary School Students, Grade 4, Learning Problems, Computer Games
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Kesler, Avital; Shamir-Inbal, Tamar; Blau, Ina – Journal of Educational Computing Research, 2022
The integration of visual programming in early formal education has been found to promote computational thinking of students. Teachers' intuitive perspectives about optimal learning processes -- "folk psychology" -- impact their perspectives about teaching "folk pedagogy" and play a significant role in integrating educational…
Descriptors: Programming, Coding, Constructivism (Learning), Intuition
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Kasperski, Ronen; Blau, Ina – Interactive Learning Environments, 2023
With technological development, social networking has become a powerful resource for building relationships, improving collaboration and facilitating learning processes. However, while the majority of educational research on this topic has focused mainly on university students' use of social media, less is known about the potential of social media…
Descriptors: High School Students, Social Capital, Teacher Student Relationship, Social Networks
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Vaizman, Tal; Harpaz, Gal – Research Studies in Music Education, 2023
Music self-efficacy has been acknowledged as a strong predictor of successful performance among musicians and music students, but is less researched among amateur musicians. The purpose of this study is to examine the connection between music self-efficacy and learning and playing habits of amateur musicians who had preferences for online music…
Descriptors: Musicians, Music Education, Self Esteem, Self Efficacy
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Finkelstein, Idit; Soffer-Vital, Shira; Shraga-Roitman, Yael; Cohen-Liverant, Revital; Grebelsky-Lichtman, Tsfira – International Journal of Higher Education, 2022
Due to COVID-19, the world has encountered new challenges regarding pedagogy, learning, assessment, and evaluation. In meeting these challenges, there have been rapid changes in learning, and the gap between pedagogy and evaluation has grown. The purpose of this paper is to develop a new evaluative model suitable for the technologically enhanced,…
Descriptors: Student Evaluation, Evaluation Methods, Models, Culturally Relevant Education
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Zilka, Gila Cohen; Rahimi, Ilan Daniels; Cohen, Revital – American Journal of Distance Education, 2019
Feelings of threat, challenge, motivation, self-efficacy, and transactional distance reflect students' struggles with the learning process. This study examined the relationship between students' subjective feelings about the learning process in virtual and blended courses (VC and BC). This is a mixed-method study. The sample included 484 students…
Descriptors: Student Motivation, Blended Learning, Computer Simulation, Self Efficacy
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Levin, Orna; Avidov-Ungar, Orit – Journal of Computer Assisted Learning, 2018
There has been a recent acceleration in the use of lecture capture technologies (LCT) in higher education institutions. The present study focuses on an LCT system, by the name of ClassBoost, which has recently been introduced in some classes in an academic college of education in Israel. The system encourages collaborative learning skills at…
Descriptors: Student Attitudes, Foreign Countries, Management Systems, Cooperative Learning
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Swidan, Osama – International Journal of Mathematical Education in Science and Technology, 2020
This study sets for itself the task of constructing a learning trajectory for the fundamental theorem of calculus (FTC) that takes into account the interaction with an educational digital tool. Students were asked to explain the connections between interactive and multiple-linked representations in an educational digital tool, and to conjecture…
Descriptors: Calculus, Mathematics Instruction, Validity, Mathematical Logic
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Daher, Wajeeh; Anabousy, Ahlam; Jabarin, Roqaya – International Journal of Research in Education and Science, 2018
Researchers of mathematics education have been paying attention to the affective aspect of learning mathematics for more than one decade. Different theoretical frameworks have been suggested to analyze this aspect, where we utilize in the present research the discursive framework of Evans, Morgan and Tsatsaroni. This framework enables to link…
Descriptors: Metacognition, Psychological Patterns, Mathematics Activities, Middle School Students
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Kenneth Silseth – International Journal of Computer-Supported Collaborative Learning, 2012
The purpose of this article is to gain knowledge about how interactions in a gaming context become constituted as effective resources for a student's learning trajectory. In addition, this detailed study of a learning trajectory documents how a computer game becomes a learning resource for working on a specific topic in school. The article reports…
Descriptors: Foreign Countries, Educational Resources, Teaching Methods, Conflict
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Ben-David Kolikant, Yifat; ma'ayan, Ze'ev – Computer Science Education, 2018
Higher-education students now have more alternatives for searching for information than previous generations had. The Internet is a vast ocean of information sources, albeit with diverse reliability and quality. In Web 2.0 platforms, any participant can be a content creator. This reality is challenging for both the instructors and the students. We…
Descriptors: Computer Science Education, Higher Education, Internet, Web 2.0 Technologies
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