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Adiv Gal – Education, Citizenship and Social Justice, 2025
This qualitative study examined the perceptions of 42 fifth-grade students (ages 11-12) along with 8 staff members, 9 ornithologists, and 10 high-tech experts who participated in a hackathon event. This was the culmination of a learning process designed to find environmental, technological, and humane solutions to the competition between the…
Descriptors: Computer Science, Grade 5, Elementary School Students, Group Activities
KewalRamani, Angelina; Zhang, Jijun; Wang, Xiaolei; Rathbun, Amy; Corcoran, Lisa; Diliberti, Melissa; Zhang, Jizhi – National Center for Education Statistics, 2018
Educators, policymakers, and parents alike are focused on ensuring the academic success of the nation's students. These efforts interact with the expanding use of technology, which affects the lives of students both inside and outside of the classroom. Thus, the role that technology plays in education is an evolving area of research that continues…
Descriptors: Access to Education, Access to Computers, Internet, Computer Use
Arnon Hershkovitz; Orly Lahav – International Journal of Teaching and Learning in Higher Education, 2023
This article presents a study of a full-day, university-organized, online hackathon that aimed at designing solutions to problems raised in remote learning and teaching. The event, with about 80 participants, was carried out during the COVID-19 pandemic when many schools were closed and shifted to emergency remote teaching. The hackathon…
Descriptors: Electronic Learning, Computer Security, Information Security, COVID-19
Fund, Zvia; Madjar, Nir – International Journal of Science Education, 2018
The current study focused on scaffolding programmes, including cognitive and meta-cognitive components, for science problem solving in a computerised learning environment to identify their unique effects on aspects of student motivation. Using expectancy-value theory as a conceptual framework, the current study focused on two motivational aspects:…
Descriptors: Scaffolding (Teaching Technique), Problem Solving, Student Motivation, Grade 7
Segal, Ruti; Oxman, Victor; Stupel, Moshe – International Electronic Journal of Mathematics Education, 2021
The study aimed to expose how pre-service teachers perceived the value of an inquiry-based geometrical task with dynamic geometry software for increasing and deepening their understanding of the task itself, and for heightening their mathematical, pedagogical, and technological knowledge in the case of reflection and transformation. Twenty-seven…
Descriptors: Mathematics Instruction, Geometry, Computer Software, Pedagogical Content Knowledge
Kapon, Shulamit; Halloun, Angela; Tabach, Michal – Journal for Research in Mathematics Education, 2019
We compared students' learning gains in authentic seventh-grade classrooms (N = 144) in 4 different interventions that incorporated a computer game that aims to teach players to solve linear equations. Significantly higher learning gains were measured in the implementations that were specifically designed to mediate the attribution of algebraic…
Descriptors: Algebra, Mathematics Instruction, Educational Technology, Technology Uses in Education
Israel-Fishelson, Rotem; Hershkovitz, Arnon – Journal of Educational Computing Research, 2020
Persistence has proven to be a great challenge in online learning environments. Gaming and interactivity have been suggested as essential features in reducing dropout and increasing persistence in online learning. Yet in interactive game-based learning environments, persistence in moving forward in the game may come at the expense of investing in…
Descriptors: Game Based Learning, Elementary School Students, Thinking Skills, Persistence
Gal-Ezer, Judith; Trakhtenbrot, Mark – Computer Science Education, 2016
Reduction is one of the key techniques used for problem-solving in computer science. In particular, in the theory of computation and complexity (TCC), mapping and polynomial reductions are used for analysis of decidability and computational complexity of problems, including the core concept of NP-completeness. Reduction is a highly abstract…
Descriptors: Computer Science Education, Problem Solving, Computation, Difficulty Level
Daher, Wajeeh; Anabousy, Ahlam; Jabarin, Roqaya – International Journal of Research in Education and Science, 2018
Researchers of mathematics education have been paying attention to the affective aspect of learning mathematics for more than one decade. Different theoretical frameworks have been suggested to analyze this aspect, where we utilize in the present research the discursive framework of Evans, Morgan and Tsatsaroni. This framework enables to link…
Descriptors: Metacognition, Psychological Patterns, Mathematics Activities, Middle School Students
Rosen, Yigal – International Journal of Artificial Intelligence in Education, 2015
How can activities in which collaborative skills of an individual are measured be standardized? In order to understand how students perform on collaborative problem solving (CPS) computer-based assessment, it is necessary to examine empirically the multi-faceted performance that may be distributed across collaboration methods. The aim of this…
Descriptors: Computer Assisted Testing, Problem Solving, Cooperation, Man Machine Systems
Rashkovits, Rami; Lavy, Ilana – Journal of Information Technology Education, 2011
This study discusses and presents various strategies employed by novice programmers concerning exception handling. The main contributions of this paper are as follows: we provide an analysis tool to measure the level of assimilation of exception handling mechanism; we present and analyse strategies to handle exceptions; we present and analyse…
Descriptors: Foreign Countries, Programming Languages, Computer Software, Computer Software Evaluation
Palatnik, Alik; Koichu, Boris – North American Chapter of the International Group for the Psychology of Mathematics Education, 2014
The goal of the study was to reconstruct and dismantle a sequence of events that preceded an insight solution to a challenging problem by a ninth-grade student. A three-week long solution process was analysed by means of the theory of shifts of attention. We argue that concurrent focusing on what, how and why the student attends to when working on…
Descriptors: Grade 9, Mathematics Instruction, Teaching Methods, Problem Solving
Passig, David; Schwartz, Timor – Teachers College Record, 2014
Background: The ability to think analogically is central to the process of learning and understanding reality and there is a broad consensus among researchers that we can improve this ability. Immigrants who have emigrated from developing to developed countries tend to experience tremendous challenges in their early years as immigrants. Their…
Descriptors: Computer Simulation, Thinking Skills, Immigrants, Kindergarten
Lavy, Ilana; Rashkovits, Rami; Kouris, Roy – Computer Science Education, 2009
One of the subjects that undergraduate students learning Object Oriented (OO) design find hard to apply is the construction of class hierarchies in general, and the use of interface classes in particular. The design process requires decomposition and reconstruction of problems in order to model software classes. The common attributes and behaviors…
Descriptors: Undergraduate Students, Design, Problem Solving, Teaching Methods
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers

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