Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 1 |
Since 2006 (last 20 years) | 1 |
Descriptor
Adolescents | 1 |
Compliance (Psychology) | 1 |
Diabetes | 1 |
Educational Games | 1 |
Empowerment | 1 |
Foreign Countries | 1 |
Health Behavior | 1 |
Health Education | 1 |
Patient Education | 1 |
Sex | 1 |
Therapy | 1 |
More ▼ |
Source
Technology, Knowledge and… | 1 |
Publication Type
Journal Articles | 1 |
Reports - Research | 1 |
Education Level
Audience
Location
Italy | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
D'Aprile, Gianvito; Ligorio, Maria Beatrice; Ulloa Severino, Antonio – Technology, Knowledge and Learning, 2019
Based on behavioral science assumptions, the main purpose of this study is to validate a theoretical model of the relationship between serious game play, patient empowerment and health-related behaviors. We first hypothesized that serious games for health enhanced patients' empowerment-related education; second, we expected that gender may…
Descriptors: Educational Games, Health Education, Patient Education, Health Behavior