Publication Date
In 2025 | 0 |
Since 2024 | 1 |
Since 2021 (last 5 years) | 2 |
Since 2016 (last 10 years) | 2 |
Since 2006 (last 20 years) | 2 |
Descriptor
Barriers | 2 |
Foreign Countries | 2 |
Game Based Learning | 2 |
Active Learning | 1 |
Adults | 1 |
Agricultural Occupations | 1 |
Agricultural Production | 1 |
COVID-19 | 1 |
Conservation (Environment) | 1 |
Cooperation | 1 |
Distance Education | 1 |
More ▼ |
Author
Publication Type
Journal Articles | 2 |
Reports - Research | 2 |
Education Level
Elementary Education | 1 |
Secondary Education | 1 |
Audience
Location
Italy | 2 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Leclercq, Catherine; Saba, Anna; Moneta, Elisabetta; Nardo, Nicoletta; Natella, Fausta; Peparaio, Marina; Saggia Civitelli, Eleonora; Toti, Elisabetta; Sinesio, Fiorella – Applied Environmental Education and Communication, 2023
The potential of game-based experiential workshops to complement focus groups in identifying drivers/barriers to environmentally sustainable food systems was explored. Sixty adults from an Italian bio-district answered to a questionnaire; among them, nineteen and twenty-one people participated in a game-based experiential workshop and in a focus…
Descriptors: Game Based Learning, Experiential Learning, Workshops, Focus Groups
Elisabetta M. Cigognini; Andrea Nardi – European Journal of Open, Distance and E-Learning, 2024
This study aims to explore the educational potential of Minecraft as a learning environment that supports active teaching methods, especially in remote contexts. It presents the experience of remote laboratory teaching within the MineClass project conducted from 2018 to 2021, addressing the challenges posed by the reduction of in-person and online…
Descriptors: Video Games, Game Based Learning, Technology Uses in Education, COVID-19