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Fabricatore, Carlo; López, Ximena – Creativity Research Journal, 2013
The increasing demand for creative individuals in the labor market requires well-prepared professionals, capable of enhancing competitiveness through new ideas and innovative actions. Educational programs should, therefore, rely on approaches and learning environments that foster creativity. In this study, video game development projects were used…
Descriptors: Creativity, Educational Games, Video Games, Material Development
Edwards, Carolyn, Ed.; Gandini, Lella, Ed.; Forman, George, Ed. – 1998
This collection of essays and interviews documents the unique approach to early childhood education taken by schools in the Reggio Emilia region of Italy. Howard Gardner and David Hawkins provide reflections in chapters that begin the book. The book is then divided into four major parts. Part I includes an introduction by Carolyn Edwards and…
Descriptors: Art Education, Community Role, Creative Development, Curriculum Development
Rankin, Baji – Child Care Information Exchange, 1992
Describes a student project of the Anna Frank school for three to six year olds in Reggio Emilia, Italy, in which students developed creativity by exploring the world of dinosaurs. Underscores the reciprocity between children and teachers in guiding the project. (AC)
Descriptors: Classroom Environment, Creative Development, Dinosaurs, Early Childhood Education
Edwards, Carolyn, Ed.; And Others – 1993
This collection of 18 essays and interviews documents the unique approach to early childhood education taken by schools in the Reggio Emilia region of Northern Italy for the last 30 years. The book is divided into four major parts. Part I includes an introduction by Carolyn Edwards and others, and the essay, "What Can We Learn From Reggio…
Descriptors: Art Education, Community Role, Creative Development, Curriculum Development