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Schumann, Claudia – Studies in Philosophy and Education, 2021
The paper explores the portrayal of social relations among youth in the popular Norwegian TV-series "Skam" and places this analysis in relation to Anne Imhof's award-winning performance piece "Faust," which received the Golden Lion at the 2017 Venice Biennale for the German Pavilion. As expressions of how today's youth…
Descriptors: Programming (Broadcast), Interpersonal Relationship, Youth, Foreign Countries
Costello, Eamon; Johnston, Keith; Wade, Vincent – Interactive Learning Environments, 2023
This research investigated how the bug tracker database of the Virtual Learning Environment (VLE) Moodle is developed as an application of crowd work. The bug tracker is used by software developers, who write and maintain Moodle's code, but also by a wider public world of ordinary Moodle users who can report bugs. Despite many studies of the…
Descriptors: Electronic Learning, Educational Technology, Computer Software, Cooperation
Ritella, Giuseppe; Loperfido, Fedela Feldia; De Giglio, Gianfranco; Scurani, Antonietta; Ligorio, Maria Beatrice – Dialogic Pedagogy, 2022
This article explores how the adoption of educational robotics, cloud-based animation software, and simplified visual programming software can provide valuable opportunities for dialogic interaction and learning. The potentialities of this type of activity are often overlooked in dialogic investigations. Based on empirical illustration, we discuss…
Descriptors: Robotics, Animation, Computer Software, Interaction
Gabriele, Lorella; Bertacchini, Francesca; Tavernise, Assunta; Vaca-Cárdenas, Leticia; Pantano, Pietro; Bilotta, Eleonora – Informatics in Education, 2019
In the last years, a growing trend in different educational contexts focused on Computational Thinking (CT) skills acquisition for both in-service teachers and students. But very low attention has been paid to pre-service teachers' education in regards to CT skills. To solve this issue, an empirical experimentation has been carried out with 141…
Descriptors: Foreign Countries, Lesson Plans, Computation, Thinking Skills
De Coninck, David; d'Haenens, Leen – Comunicar: Media Education Research Journal, 2023
Previous research on gender differences in young people's digital development has shown that boys and girls differ in frequency and type of internet use, but vital gaps in the literature remain. In recent years, gender is increasingly considered to be a multidimensional concept with a growing number of young people identifying as non-binary (i.e.…
Descriptors: Gender Differences, Technological Literacy, LGBTQ People, Internet
Falcinelli, Floriana; Moscetti, Caterina – Research on Education and Media, 2021
In the school year 2020-2021, the COVID-19 pandemic imposed distance learning (in Italian, the DAD acronym is used). Therefore, the Degree Course in Primary Education Sciences of the University of Perugia has proposed an innovative programme for the training of future teachers by developing a distance learning laboratory focusing coding and…
Descriptors: Preservice Teacher Education, Preservice Teachers, Early Childhood Education, Workshops
Baccaglini-Frank, Anna E.; Santi, George; Del Zozzo, Agnese; Frank, Eric – Education Sciences, 2020
The GeomBot is a drawing robot that combines the well-known strengths and opportunities offered by Scratch with those of Papert's original robotic drawing-turtle. In this study we look at the GeomBot as a physical programmable artifact around which action research with a group of teachers and a researcher was carried out with the aim of designing,…
Descriptors: Robotics, Geometry, Mathematics Instruction, Programming Languages
Rossano, Veronica; Roselli, Teresa; Quercia, Gaetano – International Association for Development of the Information Society, 2018
The Computational Thinking recently has been recognised as one of the basic knowledge to be developed since childhood. Coding and computers are not just programming, but tools that help students to develop problem solving skills and more deep understand of the way things work. For these reasons, great attention has been focused on this topic both…
Descriptors: Coding, Computation, Problem Solving, Computer Software
Giannandrea, Lorella; Gratani, Francesca; Renieri, Alessandra – Research on Education and Media, 2020
This article reports on the results of a teacher training course in which 41 teachers, working together with three university researchers, experienced a different way to engage in meaningful teaching and learning activities in design, coding and robotics. The course was run in an Italian school during the lock-down period of the COVID-19…
Descriptors: Inservice Teacher Education, Professional Development, Robotics, Programming
Carbonaro, Antonella – Interactive Learning Environments, 2019
There have been many successful examples of new methodological approaches developed to help students in computer programming courses. Of these approaches, the peer assessment mechanism could be useful in providing students with opportunities to learn from one another, improve their learning experience and reach efficient learning outcomes. The…
Descriptors: Best Practices, Learner Engagement, Outcomes of Education, Conventional Instruction
Bartolini Bussi, Maria G.; Baccaglini-Frank, Anna – ZDM: The International Journal on Mathematics Education, 2015
In early years schooling it is becoming common to propose activities that involve moving along paths, or programming robots to do so. In order to promote continuity towards the introduction of geometry in primary school, we developed a long-term teaching experiment (with 15 sessions) carried out over 4 months in a first grade classroom in northern…
Descriptors: Geometry, Geometric Concepts, Elementary School Mathematics, Elementary School Students
Beseghi, Micòl – Interpreter and Translator Trainer, 2021
The impact of technology on audiovisual translation has been enormous, and it continues to change not only audiovisual production and distribution models but also the profile of the translator and the concept of audience. The development of new digital technologies has led to the emergence of internet communities of non-professional translators…
Descriptors: Translation, Visual Aids, Audiovisual Aids, Internet
Corno, Fulvio; De Russis, Luigi – IEEE Transactions on Education, 2017
The increasing complexity of the new breed of distributed intelligent systems, such as the Internet of Things, which require a diversity of languages and protocols, can only be tamed with design and programming best practices. Interest is also growing for including the human factor, as advocated by the "ambient intelligence" (AmI)…
Descriptors: Programming, Best Practices, Artificial Intelligence, Student Projects
Mansfield, Gillian – Language Learning in Higher Education, 2014
This article intends to show how situation comedies may be used in the English language classroom to develop awareness-raising activities aimed at soliciting an understanding of essentially pragmatic and cultural aspects of everyday language. After a brief overview of studies on pragmatic teachability (Rose and Kasper 2001, 2002) and learnability…
Descriptors: Grammar, Second Language Learning, Second Language Instruction, English (Second Language)
Pavan, Elisabetta – Studies in Second Language Learning and Teaching, 2013
My point of departure for this paper is that translation, so long neglected in foreign language teaching, can not only improve students' linguistic competences in both a foreign language and their mother tongue, but also their awareness of cultural and intercultural elements. It is a widespread popular assumption, among those not involved in…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Translation