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Andrew Philpott; Jeong-Bae Son – Computer Assisted Language Learning, 2024
The study reported in this article investigated the use of quest-based learning (QBL) in a gamified English as a foreign language (EFL) course at a Japanese university. A mixed methods research design was utilised to explore the effect purposely designed quests can have on EFL students' foreign language (FL) motivation. The study was conducted…
Descriptors: College Students, Foreign Countries, English Language Learners, English (Second Language)
Wu, Mei-Hung – Computer Assisted Language Learning, 2021
The rise of augmented reality hits the world of Information, Communication and Technology which brings about the booming phenomenon of mobile games. One of hot mobile game with the successful application of augmented reality is "Pokémon Go," issued in August 2016. The uses of augmented reality not only give the gamers a new kind…
Descriptors: Computer Simulation, Telecommunications, Handheld Devices, Computer Games
Dizon, Gilbert – Computer Assisted Language Learning, 2016
Facebook has best leveraged the rapid technological and societal changes over the past decade to grow into the world's largest social-networking site (SNS). However, research of Facebook has lagged behind other Web 2.0 technologies, particularly in regards to investigating its efficacy versus a control group to improve L2 writing. This study,…
Descriptors: Social Media, Web 2.0 Technologies, Second Language Instruction, Writing Instruction
Oberg, Andrew; Daniels, Paul – Computer Assisted Language Learning, 2013
In this study a self-paced instructional method based on the use of Apple's iPod Touch personal mobile devices to deliver content was compared with a group-oriented instructional method of content delivery in terms of learner acquisition of course material. One hundred and twenty-two first-year Japanese university students in four classes were…
Descriptors: Student Attitudes, Teaching Methods, Standardized Tests, Classroom Environment

Jones, Christopher M. – Computer Assisted Language Learning, 1996
Describes a project to create a centralized database of digitized sound accessible from distributed personal computers for the study of foreign languages. The system is also comprised of the tools to manage and distribute the sounds, a combination constituting a unique attempt to provide a universal structure to describe, categorize, and listen to…
Descriptors: Archives, Coding, Computer Software, Databases