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Changhao Liang; Rwitajit Majumdar; Yuta Nakamizo; Brendan Flanagan; Hiroaki Ogata – Interactive Learning Environments, 2024
In-class group work activities are found to promote the interpersonal skills of learners. To support the teachers in facilitating such activities, we designed a learning analytics-enhanced technology framework, Group Learning Orchestration Based on Evidence (GLOBE) using data-driven approaches. In this study, we implemented the algorithmic group…
Descriptors: Algorithms, Group Dynamics, Group Activities, Learning Analytics
Wiboolyasarin, Watcharapol; Jinowat, Nattawut; Wiboolyasarin, Kanokpan; Kamonsawad, Ruedee; Tiranant, Phornrat; Boonyakitanont, Poomipat – Asian-Pacific Journal of Second and Foreign Language Education, 2023
The use of three-dimensional virtual worlds (3DVWs) in language education has been widely acknowledged in the field, and researchers have expressed a growing interest in their proliferation in second language (L2) learning and instruction. In order to improve the Thai-speaking abilities of learners of Thai as a foreign language (TFL) in three…
Descriptors: Undergraduate Students, Cross Cultural Studies, Second Language Learning, Second Language Instruction
Rivers, Damian J. – Journal of Educational Computing Research, 2021
Computer-mediated learning initiatives have recently increased due to the novel coronavirus pandemic. Implications are thus created for self-regulation, learning and achievement as computer-mediated learners face unique motivational and metacognitive demands. The current research uses a serial mediation approach to test the effect of goal…
Descriptors: Computer Assisted Instruction, Second Language Learning, Second Language Instruction, English (Second Language)
Guided by Theory? An Investigation of Teachers' Beliefs about TELL and CALL at a University in Japan
Paul Raine – Technology in Language Teaching & Learning, 2023
Before the COVID-19 pandemic, universities in Japan had been slow to transition from paper-based to digital methods and materials. In addition, the most applicable theories for teaching and learning languages with digital technologies had not been considered deeply by many university teachers, and their beliefs about these theories had not been…
Descriptors: Teacher Attitudes, College Faculty, Second Language Learning, Second Language Instruction
Yurika Ito – JALT CALL Journal, 2024
As emerging technologies rapidly evolve, language teachers in the 21st century face an increasing challenge in determining how to integrate them into their language classrooms. The existing literature emphasises that a crucial element for successful technology integration is for teachers to hold sufficient proficiency in technology and adopt…
Descriptors: Technological Literacy, Pedagogical Content Knowledge, Language Teachers, Faculty Development
Li, Ke; Peterson, Mark; Wan, Jiahui – International Journal of Computer-Assisted Language Learning and Teaching, 2022
Despite the increasing awareness of digital games' potential for language learning, only a handful of studies focus on their integration into classrooms. Informed by bridging activities, this mixed methods case study recruited six students to engage in instructed gameplay in class and game-related activities after class. Both qualitative and…
Descriptors: Video Games, Second Language Learning, Academic Achievement, Learner Engagement
Sarah Prestridge; Seng Chee Tan; Michele Jacobsen; H. Ulrich Hoppe; Charoula Angeli; Marcelo Milrad; Shesha Kanta Pangeni; Eugenia Kovatcheva; Ayoub Kafyulilo; Brendan Flanagan; Ferial Khaddage – Technology, Knowledge and Learning, 2024
This article originated from a working group on "Learning beyond formal schooling through human--computer--human interaction (HCHI)" convened at the UNESCO EDUSummIT 2023 in Kyoto (Japan). A polylogue approach was adopted by engaging eight co-authors whose diverse perspectives culminated in propositions that addressed the pivotal…
Descriptors: Foreign Countries, Informal Education, Nonformal Education, Computer Mediated Communication
Andersson, Shawn – JALT CALL Journal, 2022
Digital game-based language learning (DGBLL) is a field that promotes language learning by combining game entertainment and mechanics inducive to learning. Researchers have proposed evidence of various language-learning benefits, yet downsides persist, such as negative stigmas, a lack of participation of non-gamers, and potential adverse…
Descriptors: Foreign Countries, College Students, English (Second Language), Second Language Learning
Cruz, Jehan – International Journal on Social and Education Sciences, 2023
Computer-mediated form of language learning provides the opportunity to engage in meaningful and authentic interaction in the target language. Through interaction and collaboration, learners are said to develop a sense of autonomy (Little, 2001). Studies from the literature show that Japanese learners do not lack the capacity for self-directed…
Descriptors: Second Language Learning, Computer Assisted Instruction, Interaction, English (Second Language)
Derible, Albéric; Wiel, Éric – JALT CALL Journal, 2022
The current study focuses on an e-learning platform called Furago designed to provide language instructors with exercises complementing activities already implemented in their classes. Its objective was to assess the impact the use of Furago could have on the listening skills of first-year Japanese university students. Statistical analyses that…
Descriptors: French, Second Language Learning, Second Language Instruction, Computer Software
Humphreys, Gareth – Higher Learning Research Communications, 2023
Objectives: Two sets of intercultural learning resources incorporating Global Englishes learning content were developed for self-access use in the higher education context. The resources were investigated in terms of student learning experiences across two contexts in Japan: an English language major program and a nonlanguage major program. The…
Descriptors: Independent Study, Comparative Analysis, Student Attitudes, Intercultural Communication
Dickinson, Paul – Research-publishing.net, 2020
This study explored participation by Japanese university English as a Foreign Language (EFL) learners in Computer Assisted Language Learning/Mobile Assisted Language Learning (CALL/MALL) vocabulary tasks through the lens of Complexity Theory (CT). CT, which studies how complex systems are influenced by changes in interconnected variables…
Descriptors: Student Participation, College Freshmen, Late Adolescents, Computer Assisted Instruction
The Current State and Perceptions of a Cross-Cultural Distance Learning Program for English in Korea
Lee, Hikyoung – Journal of Pan-Pacific Association of Applied Linguistics, 2020
This article critically examines the current state of a cross-cultural distance learning program (CCDLP) for English learning in an English as a Foreign Language (EFL) context, which has been running since 1998 among four universities in Korea, Japan, and Taiwan. The initial purpose of the program was to provide a networked English language…
Descriptors: Foreign Countries, Second Language Learning, English (Second Language), Intercultural Programs
Leander S. Hughes – Technology in Language Teaching & Learning, 2023
Previous research comparing communicative to non-communicative computer-mediated tasks requiring output production found an advantage in L2 vocabulary learning efficiency in favor of the communicative task (Hughes, 2023). The present study analyzes the chat data from Hughes (2023) to determine what features of interaction may have contributed to…
Descriptors: Second Language Learning, Second Language Instruction, Vocabulary Development, Task Analysis
Istifci, Ilknur; Dogan Ucar, Asiye – Journal of Educational Technology and Online Learning, 2021
The various possibilities that social media offers to language learners and teachers have long been recognized by researchers within the field of language instruction, and many studies have been carried out in an attempt to address and unpack its potential contributions. This paper aims to review such research on the use of mainstream social media…
Descriptors: Social Media, Second Language Instruction, Technology Uses in Education, Videoconferencing