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Ban, Midori; Uchiyama, Ichiro – Early Child Development and Care, 2022
Pretend play is important for children's development. However, recent research indicates that, as preschool children age and get more proficient at pretend play, they prefer real objects. We examined whether toddlers prefer real objects when they are younger as well as when they are older and more proficient in pretend play situations. Forty-three…
Descriptors: Preschool Children, Toys, Play, Toddlers
Hobbs, Renee; Friesem, Yonty – E-Learning and Digital Media, 2019
A growth in the popularity of remix culture has led to the phenomenon of people creating videos that explicitly imitate or copy an original work. In order to explore the potential educational value of the remake video phenomenon, we conducted a content analysis of 93 videos that were inspired by "Love Language," a sentimental narrative…
Descriptors: Creativity, Imitation, Learning Processes, Video Technology
Izumi-Taylor, Satomi; Ito, Yoko; Lin, Chia Hui; Lee, Yu-Yuan – Research in Comparative and International Education, 2014
Teachers' perspectives of play differ widely because of social and cultural influences that can be seen in their values and beliefs about play in different countries. In a global community, sharing educators' knowledge of play and their perspectives of how to educate children through the use of play would be appropriate and complementary in…
Descriptors: Foreign Countries, Student Teacher Attitudes, Play, Children
Sampson, Demetrios G., Ed.; Ifenthaler, Dirk, Ed.; Isaías, Pedro, Ed. – International Association for Development of the Information Society, 2018
The aim of the 2018 International Association for Development of the Information Society (IADIS) Cognition and Exploratory Learning in the Digital Age (CELDA) conference was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There have been advances in both cognitive…
Descriptors: Learning Processes, Teaching Methods, Educational Technology, Technology Uses in Education

Morishima, Akira – Exceptional Children, 1974
Descriptors: Art, Case Studies, Creativity, Exceptional Child Education

Torrance, E. Paul – Journal of Research and Development in Education, 1982
The Quality Circle is a simple management technique in which workers in the same production area meet to solve company problems. The Quality Circle has been applied to elementary and secondary schools in Japan to help students to develop creative problem solving skills and independent study skills. Recommendations are given for implementing…
Descriptors: Creative Thinking, Creativity, Curriculum Development, Elementary Secondary Education
Lanciano, C.; Nohara, H. – Training & Employment: French Dimensions, 1993
A comparison of the socialization and skill development of engineers in France and Japan reveals clear differences in the education/training, status, and professional/career development of engineers in the two countries. In France, engineers complete more than 5 years of initial training after the baccalaureate degree and subsequent entry into…
Descriptors: Career Development, Career Ladders, Comparative Analysis, Creativity