Publication Date
In 2025 | 0 |
Since 2024 | 1 |
Since 2021 (last 5 years) | 2 |
Since 2016 (last 10 years) | 3 |
Since 2006 (last 20 years) | 7 |
Descriptor
Source
ReCALL | 2 |
Computer Assisted Language… | 1 |
Computing Teacher | 1 |
Interactive Learning… | 1 |
International Association for… | 1 |
JALT CALL Journal | 1 |
Journal for Research in… | 1 |
Journal of Educational… | 1 |
School Library Media… | 1 |
Author
Blake, John | 1 |
Brendan Flanagan | 1 |
Changhao Liang | 1 |
Derible, Albéric | 1 |
Fuson, Karen | 1 |
Hiroaki Ogata | 1 |
Ishikawa, Yasushige | 1 |
Kondo, Mutsumi | 1 |
Levin, James A. | 1 |
Loucky, John Paul | 1 |
McGuire, Patience Lea | 1 |
More ▼ |
Publication Type
Journal Articles | 9 |
Reports - Descriptive | 3 |
Reports - Evaluative | 3 |
Reports - Research | 3 |
Collected Works - Proceedings | 1 |
Guides - Classroom - Teacher | 1 |
Education Level
Higher Education | 6 |
Postsecondary Education | 5 |
Junior High Schools | 2 |
Middle Schools | 2 |
Secondary Education | 2 |
Elementary Education | 1 |
Elementary Secondary Education | 1 |
Grade 1 | 1 |
Audience
Location
Japan | 10 |
Ireland | 2 |
United States | 2 |
Asia | 1 |
Australia | 1 |
Brazil | 1 |
Connecticut | 1 |
Denmark | 1 |
Egypt | 1 |
Estonia | 1 |
Florida | 1 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Changhao Liang; Rwitajit Majumdar; Yuta Nakamizo; Brendan Flanagan; Hiroaki Ogata – Interactive Learning Environments, 2024
In-class group work activities are found to promote the interpersonal skills of learners. To support the teachers in facilitating such activities, we designed a learning analytics-enhanced technology framework, Group Learning Orchestration Based on Evidence (GLOBE) using data-driven approaches. In this study, we implemented the algorithmic group…
Descriptors: Algorithms, Group Dynamics, Group Activities, Learning Analytics
Derible, Albéric; Wiel, Éric – JALT CALL Journal, 2022
The current study focuses on an e-learning platform called Furago designed to provide language instructors with exercises complementing activities already implemented in their classes. Its objective was to assess the impact the use of Furago could have on the listening skills of first-year Japanese university students. Statistical analyses that…
Descriptors: French, Second Language Learning, Second Language Instruction, Computer Software
Purgina, Marina; Mozgovoy, Maxim; Blake, John – Journal of Educational Computing Research, 2020
Gamification of language learning is a clear trend of recent years. Widespread use of smartphones and the rise of mobile gaming as a popular leisure activity contribute to the popularity of gamification, as application developers can rely on an unprecedented reach of their products and expect acceptance of game-like elements by the users. In terms…
Descriptors: Computer Games, Computer Simulation, Grammar, Computer Software
Kondo, Mutsumi; Ishikawa, Yasushige; Smith, Craig; Sakamoto, Kishio; Shimomura, Hidenori; Wada, Norihisa – ReCALL, 2012
This paper reports a project in which researchers at universities in Japan explored the use of Mobile Assisted Language Learning (MALL) practices by developing a learning module intended to help improve students' scores on the TOEIC Listening and Reading Tests. MALL practices are currently being developed at universities in Japan because almost…
Descriptors: Foreign Countries, Internet, Teaching Methods, Informal Education
Stockwell, Glenn – ReCALL, 2008
While the use of mobile devices for language learning has sparked the interest of an increasing number of researchers in recent years (e.g., Aizawa & Kiernan, 2003; Thornton & Houser, 2005), our knowledge of learners' preferences for the mobile platform and their usage patterns remains limited. Are learners prepared to use mobile phones…
Descriptors: Learning Activities, Computers, Vocabulary Development, Internet
Murata, Aki; Fuson, Karen – Journal for Research in Mathematics Education, 2006
The framework of Tharp and Gallimore (1988) was adapted to form a ZPD (Zone of Proximal Development) Model of Mathematical Proficiency that identifies two interacting kinds of learning activities: instructional conversations that assist understanding and practice that develops fluency. A Class Learning Path was conceptualized as a classroom path…
Descriptors: Teaching Methods, Grade 1, Computer Assisted Instruction, Asian Culture
Loucky, John Paul – Computer Assisted Language Learning, 2005
To more thoroughly analyze and compare the types of dictionaries being used by Japanese college students in three college engineering classes, two kinds of surveys were designed. The first was a general survey about purchase, use and preferences regarding electronic dictionaries. The second survey asked questions about how various computerised…
Descriptors: Dictionaries, Computer Assisted Instruction, Web Sites, Second Language Learning
Levin, James A.; And Others – Computing Teacher, 1989
Discussion of the use of electronic networks for learning activities highlights the Noon Observation Project in which students in various locations measured the length of a noontime shadow to determine the earth's circumference. Electronic pen pals are discussed, and the roles of the network and of the class are described. (LRW)
Descriptors: Class Activities, Computer Assisted Instruction, Computer Networks, Electronic Mail
McGuire, Patience Lea – School Library Media Activities Monthly, 1994
Describes a preresearch library instruction program designed to familiarize fourth-grade students with reference materials. Reflections on the importance of library instruction are offered. Examples of multiple choice preresearch questions for a study of Japan and suggestions for adapting questions for higher and lower grade levels are given.…
Descriptors: Activity Units, Computer Assisted Instruction, Cooperative Learning, Course Integrated Library Instruction
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers