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Koyo Ogawa – Technology in Language Teaching & Learning, 2025
Virtual reality (VR) has attracted increasing interest for its potential to enhance second language acquisition through immersive and interactive experiences. However, effectively integrating VR with established language teaching pedagogy remains a critical challenge. This study addresses that gap by embedding the principles of task-based language…
Descriptors: Computer Simulation, Second Language Learning, Learning Activities, Technology Uses in Education
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Yusuke Harada; Yuki Sawada; Jun Suzurikawa; Rie Takeshima; Tomoko Kondo – Journal of Occupational Therapy Education, 2022
Despite the increasing importance of digital fabrication, of which three-dimensional printing is an important aspect, educational programs in this area have not been fully developed. To utilize threedimensional printing optimally, occupational therapists need to be familiar with this new technology, understand its scope of application, and possess…
Descriptors: Computer Peripherals, Printing, Self Help Programs, Occupational Therapy
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Swier, Robert; Peterson, Mark – JALT CALL Journal, 2018
Past research on digital games and virtual worlds suggests that these platforms provide multiple benefits for language learning, including positive effects on motivation and opportunities for authentic learner interaction. Despite this, adoption of these platforms in classrooms appears largely nonexistent. We provide a review of research on the…
Descriptors: Foreign Countries, Educational Technology, Technology Uses in Education, Higher Education
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Flowers, Simeon; Kelsen, Brent; Cvitkovic, Bob – ReCALL, 2019
This paper presents the results of a study exploring the intercultural development of first-year Japanese university students engaged in online intercultural exchange (OIE) using two variations: one implementing guided reflection, and the other relying on the learner autonomy model. Intercultural development was quantitatively measured using the…
Descriptors: Foreign Countries, College Freshmen, Computer Mediated Communication, Reflection
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Ahmed, Mohamed Elsayed; Hasegawa, Shinobu – Education Sciences, 2021
The increasing use of online virtual laboratories (OVLs) in educational institutions as a recent educational technology application necessitates developing a new educational platform for assisting instructors in using such technology in the teaching process without web programming obstacles. The OVLs are online environments that provide students…
Descriptors: Science Laboratories, Computer Simulation, Laboratory Experiments, Educational Technology
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Ahmed, Mahmoud Mohamed Hussien; McGahan, Patricia S.; Indurkhya, Bipin; Kaneko, Keiichi; Nakagawa, Masaki – Knowledge Management & E-Learning, 2021
We conducted a comparative study to evaluate the efficacy of synchronous and asynchronous interaction modes when providing feedback for improving academic writing, achievement motivation and critical thinking. The participants undertook an academic writing task, and were given feedback by a mentor using one of three interaction modes:…
Descriptors: Synchronous Communication, Asynchronous Communication, Feedback (Response), Academic Language
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Roarty, Adam; Hagley, Eric – TESL-EJ, 2021
This paper details methods teachers can utilize in a Virtual Exchange (VE) project to maximize development of intercultural communication and linguistic competence. The International Virtual Exchange Project (IVEProject) was born out of a desire to connect students in monocultural classrooms to multiple cultures. The project was started in Japan,…
Descriptors: Foreign Countries, Computer Mediated Communication, Intercultural Communication, Interpersonal Communication
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Gobel, Peter; Kano, Makimi – International Association for Development of the Information Society, 2019
Simultaneous in-class presentations are well suited to the use of peer evaluation, which also promotes greater involvement of the student audience. The problem for the teacher is how to manage peer evaluation and make it a useful part of the curriculum. PeerEval is a mobile application that allows students to anonymously evaluate presentations in…
Descriptors: Peer Evaluation, Telecommunications, Handheld Devices, Educational Technology
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Hofmeyr, Michael – Research-publishing.net, 2020
This paper describes the initial findings of an exploratory research project investigating the use of the cooperative digital puzzle game Keep Talking and Nobody Explodes as a means to facilitate Second Language Acquisition (SLA). A qualitative case study approach was taken to closely examine the linguistic interaction between three L2 learners of…
Descriptors: Foreign Countries, English (Second Language), Second Language Instruction, Teaching Methods
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Gobel, Peter; Kano, Makimi – International Association for Development of the Information Society, 2018
PeerEval is a mobile app created for evaluating student presentations. This paper covers the rationale for creating such an app, the features of the app, and the benefits for both teachers and students. The details and initial findings of ongoing research into the efficacy of PeerEval will be briefly discussed. [For the complete proceedings, see…
Descriptors: Peer Evaluation, Telecommunications, Handheld Devices, Computer Oriented Programs
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Hagley, Eric; Cotter, Matthew – Research-publishing.net, 2019
Foreign Language (FL) classrooms should be places where, at a minimum, communication is taking place in the foreign language being taught and intercultural understanding is also being developed. However, in countries where the majority of students are from a single cultural background, it is often difficult to keep students on-task if they do not…
Descriptors: Second Language Instruction, Learner Engagement, Interaction, Peer Relationship
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Mwambe, Othmar Othmar; Tan, Phan Xuan; Kamioka, Eiji – Education Sciences, 2020
Adaptive Educational Hypermedia Systems (AEHS) play a crucial role in supporting adaptive learning and immensely outperform learner-control based systems. AEHS' page indexing and hyperspace rely mostly on navigation supports which provide the learners with a user-friendly interactive learning environment. Such AEHS features provide the systems…
Descriptors: Biology, Information Science, Technology Uses in Education, Hypermedia
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Irwin, Bradley – Research-publishing.net, 2020
This paper explains details of a creative writing project aimed at increasing students' motivation to write in English and develop collaboration skills. Forty-eight first-year -- A2-B1 Common European Framework of Reference for Languages (CEFR) level -- English as a Foreign Language (EFL) learners enrolled in a reading and writing course at a…
Descriptors: Creative Writing, Student Motivation, English (Second Language), Second Language Instruction
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Maruyama, Yukiko – International Association for Development of the Information Society, 2019
To investigate the effects that experiences in programming have on parents' concerns about programming education in elementary schools, a survey was carried out before and after parent-children workshops. Participation in the programming workshops seemed to promote parents' understanding of programming, boost their expectations, and decrease their…
Descriptors: Programming, Elementary Education, Workshops, Parent Attitudes
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David Andrew Hammett – Technology in Language Teaching & Learning, 2021
In 2020, the COVID-19 pandemic forced many educational institutions to implement ERT, which resulted in courses going online across Japan. Many teachers were faced with creating asynchronous or on-demand materials to meet the educational goals of their classes. The purpose of this study was to investigate the use of Flipgrid as a face-to-face…
Descriptors: Technology Uses in Education, Online Courses, Interpersonal Communication, English (Second Language)
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