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Feifei Wang; Alan C. K. Cheung – Review of Educational Research, 2025
Although robots' social behaviors are known for their capacity to facilitate learner-robot interaction for language learning, their application and effect have not been adequately explored. This study reviewed 59 empirical articles to examine the contexts and application of various social behaviors of robots for language learning, and conducted a…
Descriptors: Robotics, Social Behavior, Second Language Learning, Elementary Secondary Education
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Miyazaki, Kei – Journal of Pan-Pacific Association of Applied Linguistics, 2019
Online vocabulary learning tools have been gaining popularity in EFL classrooms. Although a considerable number of research papers have showed its effectiveness, the amount of research on learner progress in terms of productive skills is scarce. Little is also known about what types of learners make progress after using these tools. This is…
Descriptors: Vocabulary Development, Language Proficiency, Educational Technology, Technology Uses in Education
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Milliner, Brett – Reading Matrix: An International Online Journal, 2019
This study traced the development of beginner-level (CEFR A1 and A2) Japanese university English learners' listening and reading skills (N=58). Improvements in listening and reading performance were compared among three groups of low proficiency EFL students: (1) learners who simultaneously read while listening to over 100,000 words from graded…
Descriptors: Reading Skills, Listening Skills, English (Second Language), Second Language Learning
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Franciosi, Stephan J.; Yagi, Junichi; Tomoshige, Yuuki; Ye, Suying – CALICO Journal, 2016
Recent studies have shown that simulation games may be useful tools for supporting foreign language education. However, much of this research has focused on games using 3D graphic technology, which entail technical requirements that may render them too complex for use in many educational contexts. Accordingly, we wanted to determine if less…
Descriptors: Vocabulary Development, Educational Games, Memory, Quasiexperimental Design