NotesFAQContact Us
Collection
Advanced
Search Tips
Audience
Teachers1
Laws, Policies, & Programs
What Works Clearinghouse Rating
Showing 1 to 15 of 42 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Jerry Huang; Atsushi Mizumoto – Education and Information Technologies, 2025
This study aimed to examine the effect of incorporating the generative pre-trained AI chatbot, ChatGPT, into an instructor-led writing class on the motivation of Japanese university students. This study examines changes in students' Ideal L2 Self, Ought-to L2 Self, and L2 Learning Experience using Dörnyei's L2 Motivational Self System (L2MSS)…
Descriptors: Artificial Intelligence, Teaching Methods, Computer Software, Technology Uses in Education
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Sachiko Nakamura; Ryan Spring; Shizuka Sakurai – TESL-EJ, 2024
This study looked at how practically ASR-based interactive video assignments can be integrated into EFL classrooms for additional out-of-class speaking practice, and what effects it will have on students. We created an ASR-based interactive video assignment using Google Scripts and gave it to students as a homework assignment between lessons in…
Descriptors: Foreign Countries, Interactive Video, Teaching Methods, English (Second Language)
Peer reviewed Peer reviewed
Direct linkDirect link
Takagaki, Toshiyuki – Reading Matrix: An International Online Journal, 2022
With the rapid development of on-line translation (OT), it is important to explore how we could integrate OT into EFL teaching. This article reports to what extent students were familiar with OT based on the questionnaire survey at a Japanese public university. The results show that, among the respondents, a majority of them make use of OT for…
Descriptors: Action Research, Translation, Second Language Learning, Second Language Instruction
Peer reviewed Peer reviewed
Direct linkDirect link
Terauchi, Daisuke – International Journal of Music Education, 2022
In 2017, I developed a computer application entitled "Sanka Play," which enables audience members to participate in improvisational performances by making real-time requests to performers. In most cases of free improvisation, the audience atmosphere influences performers. While audience--performer interaction is generally nonverbal,…
Descriptors: Audiences, Music, Elementary School Students, Computer Software
Peer reviewed Peer reviewed
Direct linkDirect link
Stupel, Moshe; Sigler, Avi; Tal, Idan – International Journal for Technology in Mathematics Education, 2019
An interesting Sangaku problem was chosen and a multidirectional study was performed, which included finding the locus of a circle's center moving while being tangent to two circles. It also included finding the radius of that circle given the datum that it is also tangent to the side of an isosceles triangle. Two different proofs are presented of…
Descriptors: Mathematics Instruction, Validity, Mathematical Logic, Geometry
Peer reviewed Peer reviewed
Direct linkDirect link
Bonner, Euan; Garvey, Kevin; Miner, Matthew; Godin, Sam; Reinders, Hayo – Innovation in Language Learning and Teaching, 2023
This paper reports on the development and piloting of Classmoto, an online application designed to measure learner engagement. The application enables teachers to collect real-time analytics of student social, affective, and cognitive engagement. The results are immediately visible to the teacher. We investigated and reported on the engagement…
Descriptors: Foreign Countries, Learner Engagement, English (Second Language), Second Language Learning
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Chujo, Junko – Research-publishing.net, 2021
This research aimed to investigate the effects of pronunciation monitoring on learners' affective factors through self-monitoring activities using speech recognition systems. The effect of a specifically designed pronunciation activity for Japanese university students was analyzed. The worksheet form of the activity was based on the use of speech…
Descriptors: Audio Equipment, Pronunciation Instruction, Teaching Methods, Learning Motivation
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Qiao Wang; Ralph L. Rose; Ayaka Sugawara; Naho Orita – Vocabulary Learning and Instruction, 2025
VocQGen is an automated tool designed to generate multiple-choice cloze (MCC) questions for vocabulary assessment in second language learning contexts. It leverages several natural language processing (NLP) tools and OpenAI's GPT-4 model to produce MCC items quickly from user-specified word lists. To evaluate its effectiveness, we used the first…
Descriptors: Vocabulary Skills, Artificial Intelligence, Computer Software, Multiple Choice Tests
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Kita, Yoko – Indonesian Journal of English Language Teaching and Applied Linguistics, 2021
This study explores the effective utilization of the online program Forms via smartphones to enrich the classroom experience for both students and teachers in two prep classes for the standardized English Test, Eiken. The instructor used Forms to create, distribute, collect, and analyze surveys and quizzes. Students' attitudes toward English and…
Descriptors: Second Language Learning, Second Language Instruction, Learning Motivation, Telecommunications
Bryan Buschner – ProQuest LLC, 2021
School and university classrooms remain the standard around the world for second language instruction. However, over the past 20 years various methods of language learning have permeated the educational landscape to include self-study textbooks, language learning software and online teachers. Some models are evidence based while others lack…
Descriptors: Discourse Analysis, Second Language Learning, Second Language Instruction, Independent Study
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Dizon, Gilbert; Tang, Daniel – Research-publishing.net, 2019
Although initial research involving Intelligent Personal Assistants (IPAs) for language learning have yielded promising results, no study has examined their use in the context of Autonomous Second Language Learning (ASLL). Thus, the main goal of this pilot study was to investigate the use of an IPA, specifically Alexa, for ASLL. Two Japanese…
Descriptors: Independent Study, Computer Software, Student Attitudes, Second Language Learning
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Petersen, Jacob B.; Townsend, Simon D. C.; Onak, Natsumi – English Language Teaching, 2020
The purpose of this study is to evaluate the efficacy of utilizing 'Flipgrid,' a PC and mobile device video recording and social media application, as a means of practice in an English communication class. The present small-scale study was conducted at a Japanese national university in a first-year ESL classroom. The practical implications of this…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Telecommunications
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Tanabe, Julia – IAFOR Journal of Education, 2021
The careful use of online learning can achieve a variety of goals in sustainable education, such as providing access for students, particularly in times of crisis, as well as providing them with opportunities to study interdependently. Also, it gives them the opportunity to develop thinking skills and awareness to become active in working towards…
Descriptors: Second Language Learning, Second Language Instruction, Foreign Countries, Online Courses
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Blake, John – Research-publishing.net, 2020
This article describes the development of a tense and aspect identifier, an online tool designed to help learners of English by harnessing a natural language processing pipeline to automatically classify verb groups into one of 12 grammatical tenses. Currently, there is no website or application that can automatically identify tense in context,…
Descriptors: Verbs, Computer Software, Teaching Methods, Computer Assisted Instruction
Peer reviewed Peer reviewed
Direct linkDirect link
Purgina, Marina; Mozgovoy, Maxim; Blake, John – Journal of Educational Computing Research, 2020
Gamification of language learning is a clear trend of recent years. Widespread use of smartphones and the rise of mobile gaming as a popular leisure activity contribute to the popularity of gamification, as application developers can rely on an unprecedented reach of their products and expect acceptance of game-like elements by the users. In terms…
Descriptors: Computer Games, Computer Simulation, Grammar, Computer Software
Previous Page | Next Page »
Pages: 1  |  2  |  3