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Siti Khadijah Mohamad; Zaidatun Tasir; Ibnatul Jalilah Yusof – Journal of Information Technology Education: Research, 2023
Aim/Purpose: Despite the growing interest in reflection, there is an issue regarding how to fortify the linkages between a learning experience and the reflection activity that follows it, as experience on its own is not the key to learning. In addition, studies have also shown that students are not able to transfer the newly acquired knowledge…
Descriptors: Electronic Publishing, Web Sites, Reflective Teaching, Graduate Students
Badruliman Batni; Syahrul Nizam Junaini – Education and Information Technologies, 2025
In the dynamic educational context of Malaysia, this study examines the impact of integrating Unplugged Activities (UA) with Block-Based Programming (BBP) on improving the computational thinking (CT) skills of secondary students in full boarding schools in Northern Peninsular Malaysia. Using a quasi-experimental design and mixed-methods analysis,…
Descriptors: Computation, Thinking Skills, Programming, Secondary School Students
Othman, Mohd Kamal; Jazlan, Syazni; Yamin, Fatin Afiqah; Aman, Shaziti; Mohamad, Fitri Suraya; Anuar, Nurfarahani Norman; Saleh, Abdulrazak Yahya; Abdul Manaf, Ahmad Azaini – Journal of Educational Computing Research, 2023
This study investigates how digital game co-creation promotes Computational Thinking (CT) skills among children in sub-urban primary schools. Understanding how CT skills can be fostered in learning programming concepts through co-creating digital games is crucial to determine instructional strategies that match the young students' interests and…
Descriptors: Computation, Thinking Skills, Video Games, Foreign Countries
Chang-Tik, Chan; Dhaliwal, Jasbir – Learning: Research and Practice, 2022
This study examines the participation of the Less Effective Learning Group(LELG) students in Collaborative Learning in Informal Space (CLIS) to gain more insights in two of the five principles of the Framework of Participation. Their participation is based on relationships of mutual recognition and acceptance and participation requires learning to…
Descriptors: Cooperative Learning, Computer Science Education, Programming, Informal Education
Yong, Su Ting; Gates, Peter – International Journal of Virtual and Personal Learning Environments, 2022
A study was conducted to explore student self-efficacy, motivation, and performance in learning programming online. A questionnaire was administered to 132 students in a Foundation in Engineering programme using the Computer Programming Self-Efficacy Scale and Intrinsic Motivation Inventory. Then, exam performance and Moodle logs were used to…
Descriptors: Emergency Programs, Distance Education, Electronic Learning, Programming
Masyithoh Md Zuber; Mohd Asyraf Mansor – International Society for Technology, Education, and Science, 2024
Integrating programming into education is perceived to provide students with a distinct perspective on learning. In addition to enhancing the appeal of studying, it provides students to delve into many educational subjects. Therefore, this research aims to examine the perceptions among mathematics educators at the elementary level regarding the…
Descriptors: Programming, Teacher Attitudes, Mathematics Teachers, Elementary School Teachers
Yong, Su Ting; Tiong, Kung Ming; Chan, Andy; Khiew, Poi Sim – International Journal of Virtual and Personal Learning Environments, 2021
This study explored students' perceptions of a flipped classroom for an introductory programming class. Students were required to watch video lectures and read lecture notes in advance (pre-class self-study) to prepare themselves for the in-class lectures and tutorials. A mix-methods approach was employed: quantitative survey (n=204) and…
Descriptors: Flipped Classroom, Learning Experience, Programming, Student Attitudes