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Eugene Loh; Meng Yew Tee – Malaysian Online Journal of Educational Sciences, 2025
The trialogical approach to learning offers a framework for fostering novelty and innovation. However, the framework lacks the details needed to guide practitioners. More studies should understand how it can be effectively adapted into instructional practices. This study addresses this gap by examining collaborative interactions' role in a…
Descriptors: Foreign Countries, College Instruction, Cooperative Learning, College Students
Black, Melissa Heather; McGarry, Sarah; Churchill, Lynn; D'Arcy, Emily; Dalgleish, Julia; Nash, Isabelle; Jones, Alisala; Tse, Tin Yan; Gibson, Jane; Bölte, Sven; Girdler, Sonya – Autism: The International Journal of Research and Practice, 2022
Until recently, built environments have been designed exclusively to meet the needs of neurotypical populations; however, there is increasing recognition of the need to make built environments more accommodating for neurodiverse populations, including autistic individuals. This scoping review aims to comprehensively explore and synthesise this…
Descriptors: Autism Spectrum Disorders, Environmental Influences, Design, Space Utilization
Balamuralithara Balakrishnan; Natalia Fedorova; Catherina Ugap – International Journal of Sustainability in Higher Education, 2025
Purpose: The aim of this study is to gauge the consideration toward sustainability and sustainable development in the creative process or activities in design practices among the design undergraduates of University A, Russia, and University B, Malaysia. The beliefs, attitudes and intentions toward all the dimensions of sustainability --…
Descriptors: Undergraduate Students, Design, Sustainability, Sustainable Development
Nazi Mahendru; Mai Neo – Journal of Educational Multimedia and Hypermedia, 2023
Education today is fast evolving with the inclusion of immersive and online technologies, making the teaching and learning processes more interesting and engaging. This study presents students' perception of using Augmented Reality (AR) as an instructional tool for the understanding and learning of theories and basics of design. This study was…
Descriptors: Computer Simulation, Educational Technology, Graduate Students, Design
Balakrishnan, Balamuralithara – International Journal of Technology and Design Education, 2022
This paper exploring the impact of the utilization of Design Thinking tool in facilitating the development of a group of design undergraduates' creativity skills and motivation to think creatively. This study used a qualitative approach based on open-ended face-to-face interviews. A group of 55 design undergraduates from a Malaysian university was…
Descriptors: Design, Thinking Skills, Undergraduate Students, Creativity
Sufirman Arifin; Nyet Moi Siew – Problems of Education in the 21st Century, 2024
Fostering creative thinking in facilitating teaching and learning (TL) of entrepreneurship and STEM at the secondary schools is sparsely documented in the literature and warrants further Inquiry. Thus, this research aimed to assess secondary school students' entrepreneurial STEM creative thinking (E-STEM[superscript CT]). A comprehensive…
Descriptors: Entrepreneurship, STEM Education, Creative Thinking, Secondary School Students
Ibrahim, Dayang Suryati; Rashid, Abdullah Mat – World Journal of Education, 2022
Teaching Design and Technology that focuses only on the end product had led to students less exposure to collaboration skills in their learning. Therefore, a study that determines the teaching method in applying collaboration skills among students and its effect is required. The two teaching methods used were the 'doing a project' method for the…
Descriptors: Instructional Effectiveness, Active Learning, Student Projects, Cooperative Learning
Hambrock, Helga; de Villiers, Frelét – Electronic Journal of e-Learning, 2023
Since seamless learning (SL) is still a rather unknown concept in higher education many educators classify it under the same categories as mobile, blended, online or hybrid learning. The purpose of this study is firstly to clarify the historical evolvement of the seamless learning concept over the past decades and, to position the seamless…
Descriptors: Learning Experience, Higher Education, College Faculty, Teacher Attitudes
Lee, Julia; Lim, Ruxin; Mohamad, Fitri S.; Chan, Kim Geok; Mas'ud, Faizah – Journal of University Teaching and Learning Practice, 2023
Collaborative creativity is an essential skill for unleashing university students' skills in team building during complex problem-solving. The aim of this descriptive quantitative research was to examine undergraduate students' perspectives regarding their collaborative creativity experience as game creators for a gamification group assignment…
Descriptors: Cooperative Learning, Creativity, Undergraduate Students, Gamification
Wendy Hiew; Jill Murray – Professional Development in Education, 2024
This paper presents an enhanced evaluation framework for teacher professional development programmes, which is based on one originally proposed by Huber in 2011. This paper draws on a study on the Professional Up-skilling of English Language Teachers (ProELT) programme in Sabah (Borneo), Malaysia. The study adopted a mixed methods exploratory…
Descriptors: Program Evaluation, Faculty Development, Language Teachers, Second Language Instruction
Poh Kiong Tee; Tat-Huei Cham; Eugene Cheng-Xi Aw; Adham Khudaykulov; Xiaoyu Zhang – International Journal of Educational Management, 2024
Purpose: Digitalisation is reshaping the learning process, shifting it towards personalisation and online learning, and fuelling the growth of massive open online courses (MOOCs) and micro-credentials. Despite being a popular global trend, limited studies have looked at micro-credentials and their impact on learners' behavioural outcomes. The…
Descriptors: Microcredentials, Student Recruitment, Student Participation, Costs
Ramli, Izzat Syahir Mohd; Maat, Siti Mistima; Khalid, Fariza – Cypriot Journal of Educational Sciences, 2022
Game-based learning has received increasing attention in recent years as it could help improve pupils' motivation, self-efficacy, and achievement. Technological innovations like learning analytics (LA) and GBL offer pedagogical support for teachers. GBL could significantly support pupils' learning as a learning approach compared to conventional…
Descriptors: Game Based Learning, Learning Analytics, Elementary School Mathematics, Cognitive Processes
Lee, Chien-Sing; Yew, Lee-Yin – Knowledge Management & E-Learning, 2022
Organizational learning integrates core specialized tacit resources and knowledge to facilitate development of strategic interdisciplinary knowledge development, integration, management and innovation. To promote open innovation within a gig economy, we address three problems: first, to identify which knowledge management view may contribute more…
Descriptors: Knowledge Management, Comparative Analysis, Consumer Economics, Satisfaction
Muhammad Hibatullah Romli; Farahiyah Wan Yunus; Chan Choong Foong; Kim Lam Soh – Innovations in Education and Teaching International, 2024
The use of full online learning is projected to continue indefinitely. An instructional design for online learning that incorporates didactic, active learning activities, and health welfare is proposed. A single-subject multiple baseline design with two controls and two experiments was implemented with a class of 30 nursing students. Four weeks of…
Descriptors: Foreign Countries, Nursing Education, Student Attitudes, Online Courses
Ramli, Nurshahrily Idura; Rawi, Mohd Izani Mohamed; Rebuan, Fatin Nur Nabila – International Journal of Web-Based Learning and Teaching Technologies, 2022
Today, in the realm of Industry 4.0, vastly diverse internet of things (IoT) technologies are integrated everywhere, not to mention included in academic programs in schools and universities. Domain ratio of the final year projects in Universiti Teknologi MARA exposes a staggering hype in IoT as compared to other domains despite not having IoT…
Descriptors: Technology Uses in Education, Capstone Experiences, Student Projects, College Students