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Shane Wines – ProQuest LLC, 2024
Gamification is a teaching strategy often praised for its effectiveness in the classroom. The problem was the lack of information regarding teachers' perceptions regarding gamification in high school Advanced Placement (AP) computer science courses. The purpose of this qualitative study was to explore the perceptions of computer science teachers…
Descriptors: Teacher Attitudes, Gamification, Advanced Placement Programs, Computer Science Education
Gerry, Gail; Corcoran, Tom – Consortium for Policy Research in Education, 2011
In the fall of 2009, the Bill and Melinda Gates Foundation funded a three-year project proposed by the International Baccalaureate (IB) to demonstrate the feasibility of increasing the participation of minority students and students in poverty in its Middle Years Programme (MYP) and Diploma Programme (DP) in selected school districts in the…
Descriptors: Advanced Placement Programs, Program Effectiveness, Minority Group Students, Public Schools
Corcoran, Thomas B.; Gerry, Gail B. – Consortium for Policy Research in Education, 2010
In fall 2009, the Bill and Melinda Gates Foundation funded a three-year project (IB Access Project) with International Baccalaureate (IB) to increase participation of minority students and students in poverty in the Middle Years Programme (MYP) and Diploma Programme (DP). The IB Access Project seeks to do four things: (1) Improve teacher practice…
Descriptors: Academic Support Services, Advanced Placement Programs, Program Effectiveness, Student Participation