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Clark, Douglas B.; Tanner-Smith, Emily; Hostetler, Andrew; Fradkin, Aryah; Polikov, Vadim – Journal of the Learning Sciences, 2018
Much research focuses on what might be possible with digital games in the classroom. This study focuses on what is currently probable and typical. It uses a controlled quasi-experimental design to compare outcomes for students of 13 teachers in 10 diverse urban, suburban, and rural schools. The teachers integrated a set of 55 typical educational…
Descriptors: Teaching Methods, Educational Games, Video Games, Quasiexperimental Design
Afterschool Alliance, 2013
The Afterschool Alliance and MetLife Foundation are proud to celebrate a fifth round of the MetLife Foundation Afterschool Innovator Awards. For the past five years, we have collaborated to highlight the work of quality afterschool programs that support children, families and communities across the nation. This compendium is a compilation of four…
Descriptors: After School Programs, Middle School Students, Youth Opportunities, Youth Programs
Bunting, Tia Wheatley – ProQuest LLC, 2009
Social skills in the United States are in serious decline. This decline is seen and heard on television, in movies, in magazines, on radio programs, on the streets, and in the schools. Worcester Preparatory School is alarmed by the decline of social skills. Students at Worcester have increasingly shown difficulty in social interactions. The…
Descriptors: Interpersonal Competence, Skill Development, Best Practices, Social Development