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Gorham, Tom; Jubaed, Sam; Sanyal, Tannishtha; Starr, Emma L. – Research-publishing.net, 2019
This chapter describes a small-scale pilot study in which participants in the experimental group learned how to write Japanese kanji characters within an immersive Virtual Reality (VR) graffiti simulator (the Kingspray Graffiti Simulator on the Oculus Rift VR system). In comparing the experimental group to the non-VR control group in the context…
Descriptors: Computer Simulation, Second Language Learning, Second Language Instruction, Teaching Methods
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Hammerman, James K.; Rubin, Andee – Statistics Education Research Journal, 2004
New software tools for data analysis provide rich opportunities for representing and understanding data. However, little research has been done on how learners use these tools to think about data, nor how that affects teaching. This paper describes several ways that learners use new software tools to deal with variability in analyzing data,…
Descriptors: Computer Software, Data Analysis, Grade 6, Middle School Teachers
Paeschke, Phyllis A. – 1976
The paper examines in depth administrative and instructional uses of the computer in adult education. The author demonstrates: (1) positive findings related to the feasible use of the computer in data analyses and report writing for administrative purposes, and (2) preliminary, yet encouraging, findings in the area of computer managed instruction…
Descriptors: Adult Basic Education, Adult Education, Computer Assisted Instruction, Computer Managed Instruction