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Klaasjan Visscher – European Journal of Engineering Education, 2024
This paper presents and evaluates a role-play simulation called 'Theatrical Technology Assessment', in which students learn about complex stakeholder dynamics around emerging technologies. This role-play combines insights from Constructive Technology Assessment, improvisational theatre and educational role-play designs. It was implemented in an…
Descriptors: Stakeholders, Technological Advancement, Role Playing, Simulation
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Puente, S. M. Gómez; Jansen, J. W. – European Journal of Engineering Education, 2017
This paper aims at presenting the experience of the Power Conversion project in teaching students to design a proof-of-principle contactless energy transfer system for the charging of electrical vehicles. The Power Conversion is a second-year electrical engineering (EE) project in which students are to gather and apply EE knowledge to design and…
Descriptors: Engineering Education, Student Projects, Energy, Motor Vehicles
Servant-Miklos, Virginie – Interdisciplinary Journal of Problem-based Learning, 2020
This paper addresses one of the major confusions in the study and practice of problem-based learning today, namely the use of the term "problem-based learning" to refer to both the small-group tutorial method pioneered by McMaster University and Maastricht University in medical education, and the problem-oriented project-work method…
Descriptors: Student Projects, Active Learning, Teaching Methods, Problem Based Learning
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Helm, Francesca, Ed.; Beaven, Ana, Ed. – Research-publishing.net, 2020
Virtual exchange is gaining popularity in formal and non-formal education, partly as a means to internationalise the curriculum, and also to offer more sustainable and inclusive international and intercultural experiences to young people around the world. This volume brings together 19 case studies (17 in higher education and two in youth work) of…
Descriptors: Foreign Countries, International Educational Exchange, Higher Education, Youth Programs
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Gómez Puente, S. M.; van Eijck, M.; Jochems, W. – Research in Science & Technological Education, 2013
Background: In research on design-based learning (DBL), inadequate attention is paid to the role the teacher plays in supervising students in gathering and applying knowledge to design artifacts, systems, and innovative solutions in higher education. Purpose: In this study, we examine whether teacher actions we previously identified in the DBL…
Descriptors: Engineering Education, College Faculty, Undergraduate Students, Supervision
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Ravesteijn, Wim; De Graaff, Erik; Kroesen, Otto – European Journal of Engineering Education, 2006
It is a long and winding road from invention to innovation. Starting from this observation, this paper presents a historical perspective on the capabilities engineers should possess to do their work. The importance of the "communicative competence" involved in creating a social base for innovation is underpinned. We will present a…
Descriptors: Innovation, Cultural Differences, Engineering, Communicative Competence (Languages)
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Powell, Peter C. – European Journal of Engineering Education, 2004
This paper describes the procedures used to assess the extent that a team of students, and the individual students in it, has mastered the competencies set for a student team-based open-ended project. The paper addresses questions such as: why examine team-based project work? What and when to examine? What are the essential regulations and…
Descriptors: Engineering Education, Student Projects, Teamwork, Active Learning
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Vos, Henk; de Graaff, E. – European Journal of Engineering Education, 2004
The reasons to introduce formats of active learning in engineering (ALE) such as project work, problem-based learning, use of cases, etc. are mostly based on practical experience, and sometimes from applied research on teaching and learning. Such research shows that students learn more and different abilities than in traditional formats of…
Descriptors: Cognitive Objectives, Problem Based Learning, Active Learning, Metacognition
Wolff, Susan J. – National Research Center for Career and Technical Education, 2003
The purpose of the study was to (a) determine the design features of the physical learning environment that support collaborative, project-based learning, and (b) to gain an understanding of the rationale for the selection of the features. The literature review indicated a need for changing learning expectations to prepare learners for rapidly…
Descriptors: Foreign Countries, Student Projects, Active Learning, Educational Environment