Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 2 |
Since 2006 (last 20 years) | 5 |
Descriptor
Case Studies | 7 |
Computer Simulation | 7 |
Foreign Countries | 7 |
Models | 4 |
College Students | 3 |
Computer Mediated… | 3 |
Cooperative Learning | 3 |
Design | 3 |
Educational Games | 3 |
High School Students | 3 |
Simulated Environment | 3 |
More ▼ |
Source
Computers and Education | 1 |
Educational Technology &… | 1 |
Electronic Journal of… | 1 |
International Association for… | 1 |
International Journal of… | 1 |
International Journal of… | 1 |
Research-publishing.net | 1 |
Author
Groen, Daan | 2 |
Kurapati, Shalini | 2 |
Lukosch, Heide | 2 |
Verbraeck, Alexander | 2 |
Bastian, Pim | 1 |
Jauregi, Kristi | 1 |
Keskitalo, Tuulikki | 1 |
Klemke, Roland | 1 |
Koivisto, Tuomo | 1 |
Kuure, Leena | 1 |
Pyykko, Elli | 1 |
More ▼ |
Publication Type
Reports - Research | 6 |
Journal Articles | 5 |
Speeches/Meeting Papers | 2 |
Collected Works - Proceedings | 1 |
Reports - Descriptive | 1 |
Education Level
Higher Education | 4 |
Postsecondary Education | 3 |
Secondary Education | 2 |
Elementary Secondary Education | 1 |
High Schools | 1 |
Audience
Location
Netherlands | 7 |
Germany | 3 |
United States | 3 |
Finland | 2 |
United Kingdom | 2 |
Asia | 1 |
Australia | 1 |
Brazil | 1 |
Canada | 1 |
Connecticut | 1 |
Denmark | 1 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Lukosch, Heide; Groen, Daan; Kurapati, Shalini; Klemke, Roland; Verbraeck, Alexander – International Journal of Game-Based Learning, 2016
This study introduces the concept of microgames to support situated learning in order to foster situational awareness (SA) of planners in seaport container terminals. In today's complex working environments, it is often difficult to develop the required level of understanding of a given situation, described as situational awareness. A container…
Descriptors: Performance, Foreign Countries, Case Studies, Games
Lukosch, Heide; Kurapati, Shalini; Groen, Daan; Verbraeck, Alexander – Electronic Journal of e-Learning, 2017
Games have been successfully used in educational settings for many years. Still, it is not known in detail which factors influence the use and effectiveness of educational games. The game environment, its technology, and other game mechanics are factors directly linked to the game itself. The player's experience with the subject of the game and/or…
Descriptors: Gender Differences, Cultural Differences, Cultural Background, Educational Games
Jauregi, Kristi; Kuure, Leena; Bastian, Pim; Reinhardt, Dennis; Koivisto, Tuomo – Research-publishing.net, 2015
Within the European TILA project a case study was carried out where pupils from schools in Finland and the Netherlands engaged in debating sessions using the 3D virtual world of OpenSim once a week for a period of 5 weeks. The case study had two main objectives: (1) to study the impact that the discussion tasks undertaken in a virtual environment…
Descriptors: Case Studies, Foreign Countries, Debate, Computer Simulation
Keskitalo, Tuulikki; Pyykko, Elli; Ruokamo, Heli – Educational Technology & Society, 2011
This study reports a case study in which a pedagogical model, namely the Global Virtual Education (GloVEd) model, which is based on the teaching-studying-learning process (TSL process) and the characteristics of meaningful learning, is developed and used to evaluate students' meaningful learning experiences during the Global Virtual Collaboration…
Descriptors: Foreign Countries, Learning Strategies, Models, Course Evaluation
Sins, Patrick H. M.; Savelsbergh, Elwin R.; van Joolingen, Wouter R. – International Journal of Science Education, 2005
Although computer modelling is widely advocated as a way to offer students a deeper understanding of complex phenomena, the process of modelling is rather complex itself and needs scaffolding. In order to offer adequate support, a thorough understanding of the reasoning processes students employ and of difficulties they encounter during a…
Descriptors: Cognitive Processes, Models, Computer Simulation, Thinking Skills

Rogers, David F., Ed.; Smith, P. R., Ed. – Computers and Education, 1984
Ten papers focus on applications in specific curriculum areas, modelling and simulation, and computer managed learning. Projects described include voice support for the visually handicapped, distance education, and industrial training, as well as teaching applied mathematics, several facets of engineering, zoology, and, with videodisc, observation…
Descriptors: Case Studies, Computer Managed Instruction, Computer Simulation, Correspondence Study
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers