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Pardoel, Bart; Papadima-Sophocleous, Salomi; Athanasiou, Androulla – Research-publishing.net, 2019
Although the use of games and game elements other than pure entertainment has been studied in several academic fields, studies on completely gamified courses for foreign language learning in secondary schools are still scarce. This exploratory research paper contributes to a better understanding of the affordances of mobile gamification in Foreign…
Descriptors: Computer Games, Second Language Learning, Second Language Instruction, German
Ghysels, J.; Haelermans, C. – Journal of Computer Assisted Learning, 2018
This paper provides new evidence on the effect of computerized individualized practice and instruction on language skills, more specifically on spelling. An individually randomized experiment among 7th grade students in the Netherlands is developed to study the effect of an adaptive digital homework tool on spelling performance. Using an…
Descriptors: Teaching Methods, Computer Assisted Instruction, Grade 7, Language Skills
Sari, Burcu; Takacs, Zsofia K.; Bus, Adriana G. – Journal of Early Childhood Literacy, 2019
The present article provides an overview of the best-selling apps for the age range of 0-8 years under various categories, including 'Kids', 'Books', 'Educational games', 'Family games' and 'Word games' in the two major application stores (Google Play and iTunes App Store) in four economically diverse European countries: Hungary, Turkey, Greece…
Descriptors: Computer Software, Cross Cultural Studies, Books, Educational Games
Bokhove, Christian; Drijvers, Paul – International Journal of Computers for Mathematical Learning, 2010
In the Netherlands, as in many other countries, the algebraic expertise of students graduating from secondary education is an issue. The use of digital tools for algebra education is expected to change epistemologies, activity structures and student achievement. Therefore, a study was set up to investigate in what way the use of ICT in upper…
Descriptors: Delphi Technique, Formative Evaluation, Test Construction, Evaluation Criteria
Cucchiarini, Catia; Nejjari, Warda; Strik, Helmer – Language Learning in Higher Education, 2012
Individualized tutoring and feedback by trained language instructors are known to be optimal for language learning. Providing them is time-consuming and costly, however, and therefore not feasible for the majority of language learners. This applies particularly to pronunciation, where corrective feedback should ideally be synchronous, which makes…
Descriptors: Pronunciation, Coaching (Performance), Computer Assisted Instruction, English (Second Language)
Nadolski, Rob J.; Hummel, Hans G. K.; Slootmaker, Aad; van der Vegt, Wim – Simulation & Gaming, 2012
Multiuser immersive learning scenarios hold strong potential for lifelong learning as they can support the acquisition of higher order skills in an effective, efficient, and attractive way. Existing virtual worlds, game development platforms, and game engines only partly cater for the proliferation of such learning scenarios as they are often…
Descriptors: Foreign Countries, Educational Games, Simulation, Video Games
Heck, Andre; Kedzierska, Ewa; Ellermeijer, Ton – Journal of Computers in Mathematics and Science Teaching, 2009
In this paper we report on the sustained research and development work at the AMSTEL Institute of the University of Amsterdam to improve mathematics and science education at primary and secondary school level, which has lead amongst other things to the development of the integrated computer working environment Coach 6. This environment consists of…
Descriptors: Research and Development, Elementary Secondary Education, Interdisciplinary Approach, Inquiry
Vos, Nienke; van der Meijden, Henny; Denessen, Eddie – Computers & Education, 2011
In this study the effects of two different interactive learning tasks, in which simple games were included were described with respect to student motivation and deep strategy use. The research involved 235 students from four elementary schools in The Netherlands. One group of students (N = 128) constructed their own memory "drag and…
Descriptors: Foreign Countries, Educational Games, Learning Strategies, Memory
Schoonenboom, Judith; Sligte, Henk; Kliphuis, Eja – ALT-J: Research in Learning Technology, 2009
The literature on the re-use of learning materials has largely focused on the development of materials. This paper explores how re-use can be stimulated after learning materials have been developed and made available. We searched for and developed guidelines that support staff and/or management most frequently adopt in cases of (un)successful…
Descriptors: Grounded Theory, Higher Education, Guidelines, Case Studies
Beishuizen, Jos – Technology, Pedagogy and Education, 2008
Although self-regulated learning is considered as a characteristic of individual students, the question may be raised as to whether a community of learners with its emphasis on inquiry learning in teams of students provides an appropriate environment to acquire and develop active and dynamic self-regulation strategies. Two cases of communities of…
Descriptors: Medical Education, Cancer, Active Learning, Inquiry
Verkroost, Marie-Jose; Meijerink, Leonie; Lintsen, Harry; Veen, Wim – International Journal on E-Learning, 2008
This article is a formative evaluation of a course in which a blended learning environment was created and a good balance in dimensions of blended learning was sought. Blended learning is defined as the total mix of pedagogical methods, using a combination of different learning strategies, both with and without the use of technology. The…
Descriptors: Formative Evaluation, Learning Strategies, Units of Study, College Instruction
de Boer, Wim; Collis, Betty – ALT-J: Research in Learning Technology, 2005
Changes in higher education frequently involve the need for more flexibility in course design and delivery. Flexibility is a concept that can be operationalized in many ways. One approach to conceptualizing flexibility within courses is to distinguish planning-type flexibility, which the instructor can designate before the course begins and which…
Descriptors: Higher Education, Case Studies, Foreign Countries, Computer Software

Voogt, Joke – Computers and Education, 1990
Describes study that investigated teachers' criteria for the use of courseware packages in Dutch junior high school physics classes. The development of a courseware evaluation instrument is described; drill and practice, simulation, and tutorial courseware packages are evaluated; motivating elements are considered; and implications for the design…
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Software Development, Computer Software Evaluation

Werkman, Paul E. – History Microcomputer Review, 1987
Examines the types of history software has been produced in Europe. Questions the quality of the programs and how far the didactic theory of computer assisted learning in history has advanced. Concludes with an appendix of over 100 commerically available pieces of history software. (BSR)
Descriptors: Computer Assisted Instruction, Computer Software, Computer Uses in Education, Computers

De Diana, Italo; de Vries, Sjoerd – Journal of Research on Computing in Education, 1990
Discusses the interrelationships of the concepts of adaptability and portability of educational software. A conceptual framework for adaptable educational software is offered, a seven-stage model of adaptation is presented, and the research approach of the USE project in the Netherlands--which is concerned with the development and use of adaptable…
Descriptors: Authoring Aids (Programing), Computer Assisted Instruction, Computer Software Development, Courseware