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Capitani, Laura – Research-publishing.net, 2020
'Web-based and Interactive Italian' is a detailed and progressive programme developed by the author for the Maastricht University Language Centre. The course started in 2013, with the intention of catering for the variability in the number of students following the regular courses, as well as broadening the language offer using blended learning.…
Descriptors: Computer Software, Blended Learning, Second Language Learning, Second Language Instruction
Plutino, Alessia, Ed.; Borthwick, Kate, Ed.; Corradini, Erika, Ed. – Research-publishing.net, 2020
The present volume collects papers from InnoConf19, which took place at the University of Southampton on the 28th of June 2019. The theme of the conference was 'Treasuring languages: innovative and creative approaches in HE'. The contributions collected in this peer-reviewed volume aim to reflect on best practice in higher education. They showcase…
Descriptors: Second Language Learning, Second Language Instruction, Teaching Methods, Instructional Innovation
Creed, Allison; McIlveen, Peter – International Journal for Educational and Vocational Guidance, 2018
In this paper, we present the Metaphor Identification Procedure Vrije Universiteit (MIPVU) for the reliable detection of metaphoric language that may be interpreted using extant vocational psychology theory. Metaphors are ubiquitous in communication and carry influential meaning for people. To illustrate MIPVU, we use transcripts of interviews…
Descriptors: Figurative Language, Interviews, College Students, Student Attitudes
Pardoel, Bart; Papadima-Sophocleous, Salomi; Athanasiou, Androulla – Research-publishing.net, 2019
Although the use of games and game elements other than pure entertainment has been studied in several academic fields, studies on completely gamified courses for foreign language learning in secondary schools are still scarce. This exploratory research paper contributes to a better understanding of the affordances of mobile gamification in Foreign…
Descriptors: Computer Games, Second Language Learning, Second Language Instruction, German
Felienne Hermans – Informatics in Education, 2024
This autoethnographic paper is part of a special issue trying to answer the question "How to design or choose languages for programming novices?" I will describe how my programming language Hedy was created, how the initial design goals were formed, how my perspectives on learning and teaching changed along the way, and how Hedy changed…
Descriptors: Decision Making, Programming Languages, Novices, Computer Science Education
Conijn, Rianne; Kahr, Patricia; Snijders, Chris – Journal of Learning Analytics, 2023
Ethical considerations, including transparency, play an important role when using artificial intelligence (AI) in education. Explainable AI has been coined as a solution to provide more insight into the inner workings of AI algorithms. However, carefully designed user studies on how to design explanations for AI in education are still limited. The…
Descriptors: Ethics, Writing Evaluation, Artificial Intelligence, Essays
Ghysels, J.; Haelermans, C. – Journal of Computer Assisted Learning, 2018
This paper provides new evidence on the effect of computerized individualized practice and instruction on language skills, more specifically on spelling. An individually randomized experiment among 7th grade students in the Netherlands is developed to study the effect of an adaptive digital homework tool on spelling performance. Using an…
Descriptors: Teaching Methods, Computer Assisted Instruction, Grade 7, Language Skills
Zervas, Panagiotis; Sampson, Demetrios G. – IEEE Transactions on Learning Technologies, 2014
Mobile assisted language learning (MALL) and open access repositories for language learning resources are both topics that have attracted the interest of researchers and practitioners in technology enhanced learning (TeL). Yet, there is limited experimental evidence about possible factors that can influence and potentially enhance reuse of MALL…
Descriptors: Telecommunications, Handheld Devices, Educational Technology, Technology Uses in Education
Sari, Burcu; Takacs, Zsofia K.; Bus, Adriana G. – Journal of Early Childhood Literacy, 2019
The present article provides an overview of the best-selling apps for the age range of 0-8 years under various categories, including 'Kids', 'Books', 'Educational games', 'Family games' and 'Word games' in the two major application stores (Google Play and iTunes App Store) in four economically diverse European countries: Hungary, Turkey, Greece…
Descriptors: Computer Software, Cross Cultural Studies, Books, Educational Games
Cucchiarini, Catia; Nejjari, Warda; Strik, Helmer – Language Learning in Higher Education, 2012
Individualized tutoring and feedback by trained language instructors are known to be optimal for language learning. Providing them is time-consuming and costly, however, and therefore not feasible for the majority of language learners. This applies particularly to pronunciation, where corrective feedback should ideally be synchronous, which makes…
Descriptors: Pronunciation, Coaching (Performance), Computer Assisted Instruction, English (Second Language)
Nordmeyer, Jon, Ed.; Barduhn, Susan, Ed. – Teachers of English to Speakers of Other Languages, Inc. (TESOL), 2010
The definition of "English language classroom" is changing. When students have the opportunity to learn content and language at the same time, disciplinary boundaries overlap. Teachers are rethinking how they design courses, plan lessons, assess students, and collaborate with colleagues to support student learning and facilitate their…
Descriptors: English (Second Language), Second Language Instruction, Bilingual Students, Minicourses
Van der Elst, Wim; Hoogenhout, Esther M.; Dixon, Roger A.; De Groot, Renate H. M.; Jolles, Jelle – Assessment, 2011
The Memory Compensation Questionnaire (MCQ) is a psychometrically sound instrument that assesses the variety and extent to which an individual compensates for actual or perceived memory losses. Until now, only an English version of the MCQ has been psychometrically evaluated. The aim of the present study was to establish a Dutch version of the MCQ…
Descriptors: Test Validity, Factor Structure, Computer Software, Measures (Individuals)
Heck, André; Ellermeijer, Ton – Acta Didactica Napocensia, 2010
Coach is an activity-based, open computer environment for learning and doing mathematics, science, and technology in an inquiry approach, developed in the last twenty-five years at the AMSTEL Institute of the University of Amsterdam. It offers a versatile set of integrated tools for data collection, data analysis, modelling and simulation, and for…
Descriptors: Foreign Countries, STEM Education, Physics, Science Education
Stevenson, Marie; Schoonen, Rob; de Glopper, Kees – Journal of Second Language Writing, 2006
It has frequently been claimed that, in foreign language writing, attention to linguistic processes inhibits attention available for higher level conceptual processing [e.g., Chenoweth & Hayes, 2001; Whalen & Menard, 1995]. This study examines this hypothesis for foreign language revision processes by comparing online revisions made by 22…
Descriptors: Revision (Written Composition), Foreign Countries, English (Second Language), Junior High School Students
Landsbergen, Jan, Ed.; Odijk, Jan, Ed.; van Deemter, Kees, Ed.; van Zanten, Gert Veldhuijzen, Ed. – 1997
Papers from the meeting on computational linguistics include: "Conversational Games, Belief Revision and Bayesian Networks" (Stephen G. Pulman); "Valence Alternation without Lexical Rules" (Gosse Bouma); "Filtering Left Dislocation Chains in Parsing Categorical Grammar" (Crit Cremers, Maarten Hijzelendoorn);…
Descriptors: Computational Linguistics, Computer Software, Foreign Countries, Language Patterns
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