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van den Broek, Gesa S. E.; van Gog, Tamara; Jansen, Evelien; Pleijsant, Mirja; Kester, Liesbeth – Journal of Educational Psychology, 2021
Practicing retrieval of vocabulary items from memory (e.g., with flashcard software or practice tests) is an effective study strategy to remember vocabulary over time. Retrieval practice is often implemented in digital learning environments that increasingly include multimedia (i.e., combining textual and pictorial information). However, it is…
Descriptors: Multimedia Instruction, Multimedia Materials, Vocabulary Development, Information Retrieval
van Halema, Nicolette; van Klaveren, Chris; Drachsler, Hendrik; Schmitz, Marcel; Cornelisz, Ilja – Frontline Learning Research, 2020
For decades, self-report instruments -- which rely heavily on students' perceptions and beliefs -- have been the dominant way of measuring motivation and strategy use. Event-based measures based on online trace data arguably has the potential to remove analytical restrictions of self-report measures. The purpose of this study is therefore to…
Descriptors: Independent Study, Learning Motivation, Learning Strategies, Student Behavior
Plutino, Alessia, Ed.; Borthwick, Kate, Ed.; Corradini, Erika, Ed. – Research-publishing.net, 2020
The present volume collects papers from InnoConf19, which took place at the University of Southampton on the 28th of June 2019. The theme of the conference was 'Treasuring languages: innovative and creative approaches in HE'. The contributions collected in this peer-reviewed volume aim to reflect on best practice in higher education. They showcase…
Descriptors: Second Language Learning, Second Language Instruction, Teaching Methods, Instructional Innovation
Duan, Chenggui; Lee, Tracy K. – Interactive Technology and Smart Education, 2022
Purpose: Free and open-source software (FOSS) has been used worldwide because of the advantages of user control, cost-saving, flexibility, openness, freedom, more security and better stability. The purpose of this study is to explore the status quo of educational application of FOSS and the trends from international perspectives and its…
Descriptors: Technology Uses in Education, Computer Software, Higher Education, Foreign Countries
Capitani, Laura – Research-publishing.net, 2020
'Web-based and Interactive Italian' is a detailed and progressive programme developed by the author for the Maastricht University Language Centre. The course started in 2013, with the intention of catering for the variability in the number of students following the regular courses, as well as broadening the language offer using blended learning.…
Descriptors: Computer Software, Blended Learning, Second Language Learning, Second Language Instruction
Felienne Hermans – Informatics in Education, 2024
This autoethnographic paper is part of a special issue trying to answer the question "How to design or choose languages for programming novices?" I will describe how my programming language Hedy was created, how the initial design goals were formed, how my perspectives on learning and teaching changed along the way, and how Hedy changed…
Descriptors: Decision Making, Programming Languages, Novices, Computer Science Education
Vogelaar, Bart; Sweijen, Sophie W.; Resing, Wilma C. M. – Journal of Intelligence, 2019
Analogical reasoning is assumed to play a large role in learning and problem solving in everyday and school settings. It was examined whether a newly developed dynamic test of analogical reasoning would be sufficiently difficult for identifying young gifted children's potential for solving analogies. The study included 74 gifted (n = 31) and…
Descriptors: Academically Gifted, Logical Thinking, Learning, Problem Solving
Vickers, Richard; Field, James; Melakoski, Cai – Contemporary Educational Technology, 2015
In 2013 five universities from across Europe undertook an innovative project "Media Culture 2020", combining skills and forces to develop new practices that would face the challenge of the convergence of digital media, taking full advantage of social media and cloud-based technologies. The aim of the Media Culture 2020 project was to…
Descriptors: Teacher Collaboration, Blended Learning, Social Media, Web 2.0 Technologies
Pardoel, Bart; Papadima-Sophocleous, Salomi; Athanasiou, Androulla – Research-publishing.net, 2019
Although the use of games and game elements other than pure entertainment has been studied in several academic fields, studies on completely gamified courses for foreign language learning in secondary schools are still scarce. This exploratory research paper contributes to a better understanding of the affordances of mobile gamification in Foreign…
Descriptors: Computer Games, Second Language Learning, Second Language Instruction, German
Bahreini, Kiavash; Nadolski, Rob; Westera, Wim – Interactive Learning Environments, 2016
This paper presents a framework (FILTWAM (Framework for Improving Learning Through Webcams And Microphones)) for real-time emotion recognition in e-learning by using webcams. FILTWAM offers timely and relevant feedback based upon learner's facial expressions and verbalizations. FILTWAM's facial expression software module has been developed and…
Descriptors: Educational Technology, Emotional Response, Computer Mediated Communication, Nonverbal Communication
Multiplatform E-Learning Systems and Technologies: Mobile Devices for Ubiquitous ICT-Based Education
Goh, Tiong Thye, Ed. – Information Science Reference, 2010
Multiplatform e-learning systems are emerging technologies that provide integrated learning content to various accessing devices. This book addresses technical challenges, design frameworks, and development experiences of the future that integrate multiple mobile devices into a single multiplatform e-learning system. With expert international…
Descriptors: Electronic Learning, Internet, Educational Technology, Management Systems
Verhoef, Nellie C.; Coenders, Fer; Pieters, Jules M.; van Smaalen, Daan; Tall, David O. – Professional Development in Education, 2015
This study focuses on mathematics teachers' professional development through elements of Japanese lesson study. The teachers designed a research lesson with regard to sense-making of the derivative using the integration of GeoGebra. In the second year of the four-year lesson study project, seven secondary school teachers--from different Dutch…
Descriptors: Foreign Countries, Faculty Development, Mathematics Teachers, Geometric Concepts
Bahreini, Kiavash; Nadolski, Rob; Westera, Wim – Education and Information Technologies, 2016
This paper presents the voice emotion recognition part of the FILTWAM framework for real-time emotion recognition in affective e-learning settings. FILTWAM (Framework for Improving Learning Through Webcams And Microphones) intends to offer timely and appropriate online feedback based upon learner's vocal intonations and facial expressions in order…
Descriptors: Affective Behavior, Emotional Response, Electronic Learning, Recognition (Psychology)
Bonestroo, Wilco J.; de Jong, Ton – Interactive Learning Environments, 2012
Self-regulated learners are expected to plan their own learning. Because planning is a complex task, it is not self-evident that all learners can perform this task successfully. In this study, we examined the effects of two planning support tools on the quality of created plans, planning behavior, task load, and acquired knowledge. Sixty-five…
Descriptors: Foreign Countries, Educational Technology, Preferences, Planning
Zitter, Ilya; de Bruijn, Elly; Simons, Robert-Jan; ten Cate, Olle – Interactive Learning Environments, 2012
We study project-based, technology-enhanced learning environments in higher education, which should produce, by means of specific mechanisms, learning outcomes in terms of transferable knowledge and learning-, thinking-, collaboration- and regulation-skills. Our focus is on the role of objects from professional practice serving as boundary objects…
Descriptors: Foreign Countries, Educational Technology, Instructional Design, Computer Mediated Communication