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Karahanoglu, Armagan – International Journal of Technology and Design Education, 2022
Experience design is a growing field that attracts many designers' attention. One of the challenges of experience design is to be emphatic with the users and be critical about evaluating the results of the design process. This challenge requires several skills and knowledge, which the designers could gain during their higher education. While…
Descriptors: Peer Evaluation, Usability, Foreign Countries, Undergraduate Students
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A.R. Ovbiagbonhia; Bas Kollöffel; Perry Den Brok – European Journal of Engineering Education, 2023
The competence to innovate is critical for engineering students, as work environments and society are constantly changing. However, innovation competence is often not (explicitly) part of teaching, and teachers struggle to teach students this competence. To address this problem, a course to train undergraduate engineering students' innovation…
Descriptors: Higher Education, Innovation, Student Attitudes, Self Concept
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Jacobs, Eva; Garbrecht, Oliver; Kneer, Reinhold; Rohlfs, Wilko – European Journal of Engineering Education, 2023
There is a lack of research on how game-based learning apps should be designed for engineering education. This paper addresses two research questions: What do engineering students expect from a learning app? Which educational approach and learning app design can meet these requirements? A survey revealed the particular demands of engineering…
Descriptors: Game Based Learning, Educational Games, Computer Oriented Programs, Engineering Education
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Stevens, Laura; Kopnina, Helen; Mulder, Karel; De Vries, Marc – International Journal of Technology and Design Education, 2021
Preliminary empirical research conducted by the leading author has shown that design students using biological analogies, or models across different contexts, often misinterpreted these, intentionally or unintentionally, during design. By copying shape or form without integrating the main function of the mimicked biological model, students failed…
Descriptors: Industrial Arts, Design, Sustainability, Engineering Education
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van Grunsven, Janna; Marin, Lavinia; Stone, Taylor; Roeser, Sabine; Doorn, Neelke – Advances in Engineering Education, 2021
This paper provides a retrospective and prospective overview of TU Delft's approach to engineering ethics education. For over twenty years, the Ethics and Philosophy of Technology Section at TU Delft has been at the forefront of engineering ethics education, offering education to a wide range of engineering and design students. The approach…
Descriptors: Engineering Education, Ethics, Moral Values, Design
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Seidel, Victor P.; Marion, Tucker J.; Fixson, Sebastian K. – INFORMS Transactions on Education, 2020
Faculty in business and engineering schools are increasingly focused on teaching the fundamentals of the innovation process to students at all levels. There has been a recent embrace of teaching the innovation process through a user-centered "design thinking" methodology and on experiential "making" activities within…
Descriptors: Innovation, Teaching Methods, Experiential Learning, Design
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Puente, S. M. Gómez; Jansen, J. W. – European Journal of Engineering Education, 2017
This paper aims at presenting the experience of the Power Conversion project in teaching students to design a proof-of-principle contactless energy transfer system for the charging of electrical vehicles. The Power Conversion is a second-year electrical engineering (EE) project in which students are to gather and apply EE knowledge to design and…
Descriptors: Engineering Education, Student Projects, Energy, Motor Vehicles
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Gómez Puente, S. M.; van Eijck, M.; Jochems, W. – Research in Science & Technological Education, 2013
Background: In research on design-based learning (DBL), inadequate attention is paid to the role the teacher plays in supervising students in gathering and applying knowledge to design artifacts, systems, and innovative solutions in higher education. Purpose: In this study, we examine whether teacher actions we previously identified in the DBL…
Descriptors: Engineering Education, College Faculty, Undergraduate Students, Supervision
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Tempelman, E.; Pilot, A. – International Journal of Technology and Design Education, 2011
In 2007, the Faculty of Industrial Design Engineering of the Delft University of Technology introduced a new bachelor program. Based on theories of learning and instruction three design principles were used to develop an approach that aims to make it easier for students to bridge the gap between theoretical design engineering courses and practical…
Descriptors: Foreign Countries, Learning Theories, Control Groups, Instructional Design
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Keskitalo, Tuulikki; Pyykko, Elli; Ruokamo, Heli – Educational Technology & Society, 2011
This study reports a case study in which a pedagogical model, namely the Global Virtual Education (GloVEd) model, which is based on the teaching-studying-learning process (TSL process) and the characteristics of meaningful learning, is developed and used to evaluate students' meaningful learning experiences during the Global Virtual Collaboration…
Descriptors: Foreign Countries, Learning Strategies, Models, Course Evaluation
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Eekels, J. – European Journal of Engineering Education, 1987
Emphasizes that the concept of design is fundamental in innovation. Outlines the work of the European Society for Engineering Education-Working group on Innovation. Describes the innovation-management stream in the curriculum of the faculty of Industrial Design Engineering at Delft University of Technology, Netherlands. (CW)
Descriptors: College Science, Demonstration Programs, Design, Engineering
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van der Schaaf, H.; Vermue, M.; Tramper, J.; Hartog, R. – European Journal of Engineering Education, 2003
A bioprocess engineer should have at least a set of basic design skills. Bioprocess design is a complex cognitive skill, which should be trained in every year of an academic Bioprocess-Engineering curriculum. However, there is little existing learning material to support the initial training of design skills early in the curriculum. For this…
Descriptors: Design, Computer Software, Engineering Education, Thinking Skills
Ackermans, S. T. M.; Trum, H. M. G. J. – Engineering Education, 1988
Discusses a two-year masters program; one year of lecture and practical training, and a second year on a supervised design task in an industry or development laboratory. Reviews the emphases of the curriculum. Describes the two paths to engineering careers in the Netherlands. (MVL)
Descriptors: College Science, Course Content, Curriculum Design, Curriculum Development