Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 2 |
Since 2006 (last 20 years) | 4 |
Descriptor
Educational Games | 4 |
Foreign Countries | 4 |
Simulated Environment | 4 |
Case Studies | 3 |
Computer Simulation | 3 |
Higher Education | 3 |
Student Surveys | 3 |
Communication Skills | 2 |
Computer Games | 2 |
Design | 2 |
Educational Technology | 2 |
More ▼ |
Source
International Association for… | 1 |
International Journal of… | 1 |
Research-publishing.net | 1 |
Simulation & Gaming | 1 |
Author
Groen, Daan | 1 |
Hoefakker, Ruud E. | 1 |
Hummel, Hans G. K. | 1 |
Jauregi, Kristi | 1 |
Klemke, Roland | 1 |
Kurapati, Shalini | 1 |
Kurvers, Hub J. | 1 |
Lukosch, Heide | 1 |
Nadolski, Rob J. | 1 |
Slootmaker, Aad | 1 |
Storm, Jeroen | 1 |
More ▼ |
Publication Type
Reports - Research | 3 |
Journal Articles | 2 |
Collected Works - Proceedings | 1 |
Speeches/Meeting Papers | 1 |
Education Level
Higher Education | 3 |
Postsecondary Education | 2 |
Elementary Secondary Education | 1 |
Secondary Education | 1 |
Audience
Location
Netherlands | 4 |
Germany | 2 |
United Kingdom | 2 |
United States | 2 |
Asia | 1 |
Australia | 1 |
Brazil | 1 |
Connecticut | 1 |
Denmark | 1 |
Egypt | 1 |
Estonia | 1 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Lukosch, Heide; Groen, Daan; Kurapati, Shalini; Klemke, Roland; Verbraeck, Alexander – International Journal of Game-Based Learning, 2016
This study introduces the concept of microgames to support situated learning in order to foster situational awareness (SA) of planners in seaport container terminals. In today's complex working environments, it is often difficult to develop the required level of understanding of a given situation, described as situational awareness. A container…
Descriptors: Performance, Foreign Countries, Case Studies, Games
Jauregi, Kristi – Research-publishing.net, 2016
The present paper describes a case study on the effects of telecollaborative games on learners' motivation. 12 learners from a Dutch and a British secondary school participated in the study. Different games, which included gamification elements, were developed on OpenSim. The overall educational goals of the games were to enhance cultural…
Descriptors: Foreign Countries, Educational Games, Educational Technology, Technology Uses in Education
Nadolski, Rob J.; Hummel, Hans G. K.; van den Brink, Henk J.; Hoefakker, Ruud E.; Slootmaker, Aad; Kurvers, Hub J.; Storm, Jeroen – Simulation & Gaming, 2008
Societal changes demand educators to apply new pedagogical approaches. Many educational stakeholders feel that serious games could play a key role in fulfilling this demand, and they lick their chops when looking at the booming industry of leisure games. However, current toolkits for developing leisure games show severe shortcomings when applied…
Descriptors: Higher Education, Educational Games, Learning Modules, Courseware
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers