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Gerard Dummer; Elwin Savelsbergh; Paul Drijvers – Informatics in Education, 2025
Programmed control systems are ubiquitous in the present-day world. In current educational practice, however, these systems are hardly being addressed, and little is known about children's spontaneous understandings about such systems. Therefore, we explored pupils' understandings prior to instruction in three concrete settings: a car park, an…
Descriptors: Elementary School Students, Grade 3, Grade 6, Computer Science Education
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Vogelaar, Bart; Sweijen, Sophie W.; Resing, Wilma C. M. – Journal of Intelligence, 2019
Analogical reasoning is assumed to play a large role in learning and problem solving in everyday and school settings. It was examined whether a newly developed dynamic test of analogical reasoning would be sufficiently difficult for identifying young gifted children's potential for solving analogies. The study included 74 gifted (n = 31) and…
Descriptors: Academically Gifted, Logical Thinking, Learning, Problem Solving
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Smeets, Roger; Broaekman, Francette; Bouwers, Eric – International Educational Data Mining Society, 2019
Research on automated affect detection in educational software using play log data has shown promising results. Yet most studies use classroom-based software designed for adolescents or adults. In this paper, we aim to detect affection in an online educational platform primarily aimed at home use by young children. This presents two challenges: we…
Descriptors: Computer Software, Young Children, Evaluation Methods, Psychological Patterns
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van der Meij, Hans; van der Meij, Jan; Voerman, Tessa; Duipmans, Evert – Educational Technology Research and Development, 2018
Video tutorials for software training are becoming more and more popular, but their construction and effectiveness is understudied. This paper presents a theoretical model that combines demonstration-based training (DBT) and multimedia learning theory as a framework for design. The study investigated the effects of video tutorials on motivation,…
Descriptors: Video Technology, Tutorial Programs, Computer Software, Models
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Sari, Burcu; Takacs, Zsofia K.; Bus, Adriana G. – Journal of Early Childhood Literacy, 2019
The present article provides an overview of the best-selling apps for the age range of 0-8 years under various categories, including 'Kids', 'Books', 'Educational games', 'Family games' and 'Word games' in the two major application stores (Google Play and iTunes App Store) in four economically diverse European countries: Hungary, Turkey, Greece…
Descriptors: Computer Software, Cross Cultural Studies, Books, Educational Games
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de Leeuw, Linda; Segers, Eliane; Verhoeven, Ludo – Scientific Studies of Reading, 2016
The focus of the present study was on the mediation and moderation effects of reading processes as evidenced from eye movements on the relation between cognitive and linguistic student characteristics (word decoding, vocabulary, comprehension skill, short-term memory, working memory, and nonverbal intelligence) and text comprehension. Forty 4th…
Descriptors: Reading Comprehension, Eye Movements, Regression (Statistics), Nonverbal Ability
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Kuiper, Els; de Pater-Sneep, Martie – Mathematics Education Research Journal, 2014
Drill-and-practice mathematics software offers teachers a relatively simple way to use technology in the classroom. One of the reasons to use the software may be that it motivates children, working on the computer being more "fun" than doing regular school work. However, students' own perceptions of such software are seldom studied. This…
Descriptors: Elementary School Mathematics, Elementary School Students, Drills (Practice), Student Attitudes
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Jeon, Minjeong; Rabe-Hesketh, Sophia – Journal of Educational and Behavioral Statistics, 2012
In this article, the authors suggest a profile-likelihood approach for estimating complex models by maximum likelihood (ML) using standard software and minimal programming. The method works whenever setting some of the parameters of the model to known constants turns the model into a standard model. An important class of models that can be…
Descriptors: Maximum Likelihood Statistics, Computation, Models, Factor Structure
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de Kock, Willem D.; Harskamp, Egbert G. – Educational Research and Evaluation, 2014
Teachers in primary education experience difficulties in teaching word problem solving in their mathematics classes. However, during controlled experiments with a metacognitive computer programme, students' problem-solving skills improved. Also without the supervision of researchers, metacognitive computer programmes can be beneficial in a natural…
Descriptors: Elementary School Teachers, Metacognition, Problem Solving, Word Problems (Mathematics)
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Vos, Nienke; van der Meijden, Henny; Denessen, Eddie – Computers & Education, 2011
In this study the effects of two different interactive learning tasks, in which simple games were included were described with respect to student motivation and deep strategy use. The research involved 235 students from four elementary schools in The Netherlands. One group of students (N = 128) constructed their own memory "drag and…
Descriptors: Foreign Countries, Educational Games, Learning Strategies, Memory