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Chengxin Zhang; Bochen Jia – Discover Education, 2024
Background: In the contemporary recent education landscape, an inventive paradigm known as "STEAM" has emerged, which augments the erstwhile STEM framework by incorporating the dimension of "Art". STEAM endeavors to enhance students' capacities for creativity, innovation, and design thinking. Among the various forms of artistic…
Descriptors: Art Education, STEM Education, Visual Arts, Journal Articles
Wouters, Pieter; van der Meulen, Esmee S. – International Journal of Game-Based Learning, 2020
Adapting learning to the level and preferences of learners and game-based learning have increasingly received much attention. The current study examined whether learning styles based on the Felder-Silverman classification (perception, input, processing and organization of information) influence learning in GBL. Only the input and processing scales…
Descriptors: Cognitive Style, Educational Games, Preferences, Mathematics Education
Witteveen, Loes; Put, Marcel; Leeuwis, Cees – Journal of Agricultural Education and Extension, 2010
This paper presents an evaluation of the visual problem appraisal (VPA) learning environment in higher education. The VPA has been designed for the training of competences that are required in complex stakeholder settings in relation to sustainability issues. The design of VPA incorporates a diversity of instruction strategies to accommodate the…
Descriptors: Visual Learning, Teaching Methods, Reflection, Simulation