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Nafiseh Taghizadeh Kerman; Seyyed Kazem Banihashem; Omid Noroozi – International Society for Technology, Education, and Science, 2023
The aim of this study was to explore how students perceive their learning outcomes and satisfaction during an online peer feedback activity in the context of argumentative essays. In this study, 135 undergraduate Argumentative Essay Writing course on the Brightspace platform. In this module, students wrote an argumentative essay for the first…
Descriptors: Outcomes of Education, Student Attitudes, Student Satisfaction, Feedback (Response)
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Hamilton, Jayne; Purdy, Noel; Willems, Roy A.; Smith, Peter K.; Culbert, Catherine; Brighi, Antonella; Fiedler, Nora; Guarini, Annalisa; Mameli, Consuelo; Menin, Damiano; Scheithauer, Herbert; Völlink, Trijntje – Pastoral Care in Education, 2020
Digital communication technologies play an important role in the social development of young people, but can create vulnerabilities to cyberbullying and other negative online experiences. The "Blurred Lives" project aimed to tackle cyberbullying innovatively using a co-participatory approach, collaborating with 14-16-year olds living in…
Descriptors: Quality Circles, Empowerment, Disadvantaged Youth, Bullying
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Hendrikx, Maartje; Kreijns, Karel; Xu, Kate M.; Kalz, Marco – Open Praxis, 2021
Learners in MOOCs often experience challenges that can be identified as barriers to learning. These barriers may be MOOC- or not MOOC-related. By knowing about potential barriers learners would be better prepared and more likely to handle and overcome them. Therefore, the aim of this study was to advance insight and knowledge about barriers to…
Descriptors: Online Courses, Barriers, Educational Technology, Electronic Learning
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Okada, Alexandra; Noguera, Ingrid; Alexieva, Lyubka; Rozeva, Anna; Kocdar, Serpil; Brouns, Francis; Ladonlahti, Tarja; Whitelock, Denise; Guerrero-Roldán, Ana-Elena – British Journal of Educational Technology, 2019
Checking the identity of students and authorship of their online submissions is a major concern in Higher Education due to the increasing amount of plagiarism and cheating using the Internet. The literature on the effects of e-authentication systems for teaching staff is very limited because it is a novel procedure for them. A considerable gap is…
Descriptors: Audits (Verification), Plagiarism, Cheating, Internet
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Noroozi, Omid; McAlister, Simon; Mulder, Martin – International Review of Research in Open and Distributed Learning, 2016
The goal of this study was to explore how students debate with their peers within a designed context using a digital dialogue game, and whether their epistemic beliefs are significant to the outcomes. Epistemic beliefs are known to colour student interactions within argumentative discourse, leading some students to hold back from interactions. By…
Descriptors: Epistemology, Beliefs, Persuasive Discourse, Genetics
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Chen, Jen Jun; Yang, Shu Ching – Computer Assisted Language Learning, 2016
This case study investigated the effectiveness of the United Beyond Our Diversity (UBOD) project for the development of language skills and intercultural communicative competence (including attitudes, knowledge, skills, and critical intercultural awareness) in Taiwanese seventh grade learners. The learners' attitudes and evaluations of UBOD were…
Descriptors: Foreign Countries, Case Studies, Internet, Multicultural Education
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Matzat, U. – Computers & Education, 2013
This article examines whether a mixture of virtual and real-life interaction--in contrast to purely virtual interaction--among some members of online communities for teachers is beneficial for all teachers' professional development in the whole community. Earlier research indicated that blended communities tend to face fewer trust and free rider…
Descriptors: Foreign Countries, Blended Learning, Internet, Computer Mediated Communication
Goh, Tiong Thye, Ed. – Information Science Reference, 2010
Multiplatform e-learning systems are emerging technologies that provide integrated learning content to various accessing devices. This book addresses technical challenges, design frameworks, and development experiences of the future that integrate multiple mobile devices into a single multiplatform e-learning system. With expert international…
Descriptors: Electronic Learning, Internet, Educational Technology, Management Systems
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KewalRamani, Angelina; Zhang, Jijun; Wang, Xiaolei; Rathbun, Amy; Corcoran, Lisa; Diliberti, Melissa; Zhang, Jizhi – National Center for Education Statistics, 2018
Educators, policymakers, and parents alike are focused on ensuring the academic success of the nation's students. These efforts interact with the expanding use of technology, which affects the lives of students both inside and outside of the classroom. Thus, the role that technology plays in education is an evolving area of research that continues…
Descriptors: Access to Education, Access to Computers, Internet, Computer Use
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van Deursen, A. J. A. M.; van Diepen, S. – Computers & Education, 2013
In this study, the information and strategic Internet skills of Dutch secondary students were measured in a performance test. Participating students were asked to complete assignments on the Internet. The findings reveal that the levels of both information and strategic Internet skills have much room for improvement. Of the variables that…
Descriptors: Internet, Skill Analysis, Information Literacy, Information Skills
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Bahreini, Kiavash; Nadolski, Rob; Westera, Wim – Education and Information Technologies, 2016
This paper presents the voice emotion recognition part of the FILTWAM framework for real-time emotion recognition in affective e-learning settings. FILTWAM (Framework for Improving Learning Through Webcams And Microphones) intends to offer timely and appropriate online feedback based upon learner's vocal intonations and facial expressions in order…
Descriptors: Affective Behavior, Emotional Response, Electronic Learning, Recognition (Psychology)
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Keskitalo, Tuulikki; Pyykko, Elli; Ruokamo, Heli – Educational Technology & Society, 2011
This study reports a case study in which a pedagogical model, namely the Global Virtual Education (GloVEd) model, which is based on the teaching-studying-learning process (TSL process) and the characteristics of meaningful learning, is developed and used to evaluate students' meaningful learning experiences during the Global Virtual Collaboration…
Descriptors: Foreign Countries, Learning Strategies, Models, Course Evaluation
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Thorne, Steven L.; Fischer, Ingrid; Lu, Xiaofei – ReCALL, 2012
Multiplayer online games form complex semiotic ecologies that include game-generated texts, player-to-player communication and collaboration, and associated websites that support in-game play. This article describes an exploratory study of the massively multiplayer online game (MMO) "World of Warcraft" ("WoW"), with specific…
Descriptors: Interpersonal Communication, Interaction, Literacy, Linguistics
Toth, Peter – Online Submission, 2010
The Masters Level Opportunities and Technological Innovation in Vocational Teacher Education project (http://motivate.tmpk.bmf.hu/) aims to develop the use and management of virtual learning environments [VLEs] in the area of vocational teacher training, drawing on a well established international partnership of institutions providing both…
Descriptors: Electronic Learning, Cooperative Learning, Curriculum Development, Standards
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Ding, N. – Computers & Education, 2009
This case study illustrates the sequential process of the joint and individual knowledge elaboration in a computer-supported collaborative learning (CSCL) environment. The case comprised an Internet-based physics problem-solving platform. Six Dutch secondary school students (three males, three females) participated in the three-week experiment.…
Descriptors: Mechanics (Physics), Secondary School Students, Case Studies, Science Instruction
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