Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 2 |
Since 2016 (last 10 years) | 4 |
Since 2006 (last 20 years) | 5 |
Descriptor
Source
Educational Technology &… | 1 |
International Association for… | 1 |
International Journal of… | 1 |
Journal of Experimental… | 1 |
Teaching History | 1 |
Technology, Pedagogy and… | 1 |
Author
Publication Type
Journal Articles | 5 |
Reports - Research | 3 |
Collected Works - Proceedings | 1 |
Guides - Classroom - Teacher | 1 |
Reports - Evaluative | 1 |
Tests/Questionnaires | 1 |
Education Level
Early Childhood Education | 1 |
Elementary Education | 1 |
Elementary Secondary Education | 1 |
Higher Education | 1 |
Postsecondary Education | 1 |
Secondary Education | 1 |
Audience
Teachers | 1 |
Location
Netherlands | 6 |
Australia | 2 |
Germany | 2 |
Spain | 2 |
Turkey | 2 |
United Kingdom | 2 |
United States | 2 |
Asia | 1 |
Brazil | 1 |
California | 1 |
Canada | 1 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Yasar, Hüseyin; Kiyici, Mubin – International Journal of Technology in Education and Science, 2021
In the present study, the studies conducted on educational games between 1965 and 2019 were analyzed to determine the trends in research based on the year of publication, topic, publication type, country, target audience and the concepts included in the study title. In the study, 7141 studies that were accessed with "educational games"…
Descriptors: Educational Games, Educational Trends, Educational History, Periodicals
Brandt, Annika C.; Schriefers, Herbert; Lemhöfer, Kristin – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2022
The aim of this study was twofold: first, to develop an experimental technique as a tool to investigate learning outcomes of spontaneous, naturalistic second language (L2) learning under controlled laboratory conditions; and second, to explore how this technique can be used to understand the basic conditions and limits of this learning. Two…
Descriptors: Second Language Learning, Second Language Instruction, Grammar, Nouns
Content Validity of Game-Based Assessment: Case Study of a Serious Game for ICT Managers in Training
Hummel, Hans G. K.; Joosten-ten Brinke, Desirée; Nadolski, Rob J.; Baartman, Liesbeth K. J. – Technology, Pedagogy and Education, 2017
Serious games foster the acquisition of complex problem-solving skills. Assessment of such skills should be in line with instruction, and within a serious game environment its content validity should equal face-to-face assessment. Research on assessment in serious gaming has remained rather scarce. This article shows how assessment can be…
Descriptors: Content Validity, Educational Games, Computer Games, Computer Assisted Testing
Rusman, Ellen; Ternier, Stefaan; Specht, Marcus – Educational Technology & Society, 2018
This article describes the theory-informed design of the "ELENA goes shopping" mobile game and reports on the evaluation of its effectiveness through a design research approach. The game aimed to foster young children's (aged 4-8) interest in a neighboring (geographically proximate) language and to familiarize them with its sounds,…
Descriptors: Young Children, Early Childhood Education, Second Language Learning, Educational Games
Haenen, Jacques; Tuithof, Hanneke – Teaching History, 2005
Jacques Haenen and Hanneke Tuithof describe an activity that they developed for pupils as a part of an initial teacher education course. Teams of Year 7 pupils were given a structure and guidelines within which they were to work collaboratively and at their own direction and pace. Pupils were given various tools for monitoring the success of their…
Descriptors: History Instruction, Medieval History, Educational Games, Cooperative Learning
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers