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Nadolski, Rob J.; Hummel, Hans G. K.; Slootmaker, Aad; van der Vegt, Wim – Simulation & Gaming, 2012
Multiuser immersive learning scenarios hold strong potential for lifelong learning as they can support the acquisition of higher order skills in an effective, efficient, and attractive way. Existing virtual worlds, game development platforms, and game engines only partly cater for the proliferation of such learning scenarios as they are often…
Descriptors: Foreign Countries, Educational Games, Simulation, Video Games
de Diana, I. P. F. – 1980
This paper discusses the requirements for implementation of computer-based learning (CBL) and presents three examples of activities related to CBL in the Netherlands in 1979-80. Problems in developing a technology for CBL materials production are discussed, and several insights behind the development of such a technology are considered: (1) it is…
Descriptors: Computer Assisted Instruction, Courseware, Foreign Countries, Higher Education
Karrer, Urs – 1987
Based on the premise that the production strategy and the production approach have a strong impact on quality courseware development, a survey was conducted in 1987 to evaluate the development processes used for computer-assisted instruction curriculum materials. Questionnaires were sent to 64 institutions of higher education in England, the…
Descriptors: Authoring Aids (Programing), Computer Assisted Instruction, Courseware, Data Interpretation