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Gülfem Gürses; Aysenur I?nceelli – Turkish Online Journal of Educational Technology - TOJET, 2024
ICAP is a framework that classifies learning processes based on students' explicit behaviors. The framework is developed for testing the hypothesis that interactive exercises are better than constructive exercises, and active exercises are better than the passive exercises for higher cognitive engagement and better learning outcomes. The ICAP…
Descriptors: Learning Processes, Learning Theories, Classification, Active Learning
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Annick De Witt; Margien Bootsma; Brian J. Dermody; Karin Rebel – Journal of Transformative Education, 2024
In a world in need of profound change, the importance of "transformative education" is increasingly recognized. However, barriers abound in our Higher Education Institutions, including that educators often have little notion of "how" to make their teaching more transformative "in practice." This paper builds on our…
Descriptors: Learning Processes, Transformative Learning, Undergraduate Students, Foreign Countries
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TuongVan Vu; Martijn Meeter; Abe Hofman; Brenda Jansen; Lucía Magis-Weinberg; Elise van Triest; Nienke van Atteveldt – British Journal of Educational Psychology, 2025
Background: The purported reciprocity between motivation and academic achievement in education has largely been supported by correlational data. Aims: Our first aim was to determine experimentally whether motivation and achievement are reciprocally related. The second objective was to investigate a potential behavioural mediation pathway between…
Descriptors: Learning Motivation, Academic Achievement, Correlation, Undergraduate Students
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Tempelaar, Dirk – International Association for Development of the Information Society, 2022
E-tutorial learning aids as worked examples and hints have been established as effective instructional formats in problem-solving practices. However, less is known about variations in the use of learning aids across individuals at different stages in their learning process in student-centred learning contexts. This study investigates different…
Descriptors: Learning Analytics, Student Centered Learning, Learning Processes, Student Behavior
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H. Q. Chim; Diana H. J. M. Dolmans; Mirjam G. A. oude Egbrink; Hans H. C. M. Savelberg – Education and Information Technologies, 2024
This study explores the experiences and the preferred schedule of face-to-face and online tutorials in a problem-based learning setting where students learn collaboratively, based on cognitive, social, and teaching presences. Seventeen experienced students and 13 tutors attended semi-structured interviews focusing on their experiences and…
Descriptors: Foreign Countries, Undergraduate Students, Tutors, Tutoring
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Ali Soleymani; Maarten De Laat; Marcus Specht – Electronic Journal of e-Learning, 2025
Gamification has emerged as a promising strategy to enhance student engagement and learning outcomes in computer science education. This study uses Wenger's Value Creation Framework to evaluate and design the gamification elements in the "Answers" platform, a Professional Learning Network (PLN) developed at TU Delft. Using a…
Descriptors: Computer Science Education, Game Based Learning, Interpersonal Relationship, Student Motivation
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Janine Haenen; Sylvia Vink; Ellen Sjoer; Wilfried Admiraal – Teaching in Higher Education, 2024
In honours programmes, teachers face the task of designing courses in which students feel challenged and learn from accomplishing demanding assignments. The aim of this study was to investigate students' and teachers' perceptions of challenge and learning in an honours programme. From 2016 to 2019, students and teachers rated the learning…
Descriptors: Honors Curriculum, Teacher Attitudes, Student Attitudes, Learning Activities
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Klaasjan Visscher – European Journal of Engineering Education, 2024
This paper presents and evaluates a role-play simulation called 'Theatrical Technology Assessment', in which students learn about complex stakeholder dynamics around emerging technologies. This role-play combines insights from Constructive Technology Assessment, improvisational theatre and educational role-play designs. It was implemented in an…
Descriptors: Stakeholders, Technological Advancement, Role Playing, Simulation
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Jacobs, Eva; Garbrecht, Oliver; Kneer, Reinhold; Rohlfs, Wilko – European Journal of Engineering Education, 2023
There is a lack of research on how game-based learning apps should be designed for engineering education. This paper addresses two research questions: What do engineering students expect from a learning app? Which educational approach and learning app design can meet these requirements? A survey revealed the particular demands of engineering…
Descriptors: Game Based Learning, Educational Games, Computer Oriented Programs, Engineering Education
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Zhang, Shirong; de Koning, Bjorn B.; Paas, Fred – Educational Psychology, 2023
We investigated whether finger pointing is an effective cognitive-load self-management strategy to mitigate the split-attention effect during learning. This effect holds that learning from split-attention examples consisting of spatially separated, but mutually referring text and picture, is less effective than learning from equivalent spatially…
Descriptors: Nonverbal Communication, Attention, Self Management, Cognitive Processes
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Hackett, Simone; Janssen, Jeroen; Beach, Pamela; Perreault, Melanie; Beelen, Jos; van Tartwijk, Jan – International Journal of Educational Technology in Higher Education, 2023
In this study we measured the effect of COIL on intercultural competence development using a quasi-experimental design. Our sample consisted of 108 undergraduate students from two universities, one located in the Netherlands (NL) and one in the United States (US). Students' self-reported intercultural competence was measured using a pre-post…
Descriptors: Cooperative Learning, Electronic Learning, International Cooperation, Intercultural Communication
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Tempelaar, Dirk – Assessment & Evaluation in Higher Education, 2020
How can we best facilitate students most in need of learning support, entering a challenging quantitative methods module at the start of their bachelor programme? In this empirical study into blended learning and the role of assessment for and as learning, we investigate learning processes of students with different learning profiles.…
Descriptors: Learning Analytics, Formative Evaluation, Blended Learning, Undergraduate Students
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Kasey Hudak; Rachel Davidson; Elizabeth Winters – International Journal for the Scholarship of Teaching and Learning, 2024
This article provides a case study of three educational digital storytelling (EDS) projects in which researchers use intercultural identity management theory (IMT) as a framework to investigate student claims of transformation within short-term study abroad courses. Across three separate hybrid digital production and intercultural communication…
Descriptors: Educational Technology, Story Telling, Self Concept, Cultural Awareness
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Hulsbergen, Michiel H.; de Jong, Jutta; van der Smagt, Maarten J. – Psychology Learning and Teaching, 2023
To aid in teaching dialogue skills a virtual simulator called "Communicate!" was developed at Utrecht University. Teachers can build scenarios for students to practice dialogues with a virtual character. In two experiments (n = 128 and 133, a year apart), we investigated if and how "Communicate!" can be an effective aid to…
Descriptors: Computer Simulation, Dialogs (Language), Foreign Countries, Electronic Learning
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Poorthuis, Astrid M. G.; van Dijk, Anouk – Psychology Learning and Teaching, 2021
Many students use ineffective learning strategies. They tend to start too late and learn in a superficial way, without integrating different parts of the study materials. To help students in "Psychological Assessment in Youth" overcome these problems, we designed online study-aids to spread their learning over the semester (distributed…
Descriptors: Undergraduate Students, Psychological Evaluation, Learning Strategies, Instructional Materials
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