ERIC Number: EJ1010954
Record Type: Journal
Publication Date: 2013
Pages: 22
Abstractor: As Provided
ISBN: N/A
ISSN: ISSN-0304-3797
EISSN: N/A
Available Date: N/A
Learning in a Game-Based Virtual Environment: A Comparative Evaluation in Higher Education
Mayer, Igor; Warmelink, Harald; Bekebrede, Geertje
European Journal of Engineering Education, v38 n1 p85-106 2013
The authors define the requirements and a conceptual model for comparative evaluation research of simulation games and serious games (SGs) in a learning context. A first operationalisation of the model was used to comparatively evaluate a suite of 14 SGs on varying topics played between 2004 and 2009 in 13 institutes of higher education in the Netherlands. The questions in this research were: what is the perceived learning effectiveness of the games and what factors explain it? How can we comparatively evaluate games for learning? Data were gathered through pre- and post-game questionnaires among 1000 students, leading to 500 useful datasets and 230 complete datasets for analysis (factor analysis, scaling, "t"-test and correlation analysis) to give an explorative, structural model. The findings are discussed and a number of propositions for further research are formulated. The conclusion of the analysis is that the students' motivation and attitudes towards game-based learning before the game, their actual enjoyment, their efforts during the game and the quality of the facilitator/teacher are most strongly correlated with their learning satisfaction. The degree to which the experiences during the game were translated back into the underlying theories significantly determines the students' learning satisfaction. The quality of the virtual game environment did not matter so much. The authors reflect upon the general methodology used and offer suggestions for further research and development. (Contains 14 tables, 3 figures, and 4 notes.)
Descriptors: Higher Education, Educational Games, Educational Technology, Technology Uses in Education, Cooperative Learning, Computer Simulation, Interdisciplinary Approach, Instructional Effectiveness, Questionnaires, Pretests Posttests, Internet, Age Differences, Gender Differences, Cognitive Structures, Motivation, Student Attitudes, Teaching Methods, Experience, Achievement, Satisfaction, Foreign Countries
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Publication Type: Journal Articles; Reports - Research
Education Level: Higher Education; Postsecondary Education
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A
Identifiers - Location: Netherlands
Grant or Contract Numbers: N/A
Author Affiliations: N/A