ERIC Number: EJ1207197
Record Type: Journal
Publication Date: 2019-Mar
Pages: 18
Abstractor: As Provided
ISBN: N/A
ISSN: EISSN-2042-7530
EISSN: N/A
Available Date: N/A
Gamification as a Tool for Engaging Student Learning: A Field Experiment with a Gamified App
Welbers, Kasper; Konijn, Elly A.; Burgers, Christian; de Vaate, Anna Bij; Eden, Allison; Brugman, Britta C.
E-Learning and Digital Media, v16 n2 p92-109 Mar 2019
In this paper, we reflect on the implementation of a gamified application for helping students learn important facts about their study program. We focus on two design features, of which different configurations were tested in a field experiment among Dutch university students (N = 101). The first feature is feedback, which is expected to increase engagement, with personalized ("tailored") feedback being more effective than generic feedback. The second feature is a session limit that was designed to prevent users from "binging" the game, because this could prevent deep learning. Results showed that generic feedback was more effective than tailored feedback, contrasting our expectations. The session limit, however, did prevent binging without reducing the overall number of sessions played. Our findings suggest that careful consideration of game properties may impact sustaining and encouraging play via a gamified application.
Descriptors: Foreign Countries, College Students, Educational Games, Computer Oriented Programs, Feedback (Response), Learner Engagement, Instructional Effectiveness, Time on Task, Instructional Design
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Publication Type: Journal Articles; Reports - Research
Education Level: Higher Education; Postsecondary Education
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A
Identifiers - Location: Netherlands
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