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Clark, Douglas B.; Tanner-Smith, Emily; Hostetler, Andrew; Fradkin, Aryah; Polikov, Vadim – Journal of the Learning Sciences, 2018
Much research focuses on what might be possible with digital games in the classroom. This study focuses on what is currently probable and typical. It uses a controlled quasi-experimental design to compare outcomes for students of 13 teachers in 10 diverse urban, suburban, and rural schools. The teachers integrated a set of 55 typical educational…
Descriptors: Teaching Methods, Educational Games, Video Games, Quasiexperimental Design
Chiodi, Kimberley – ProQuest LLC, 2012
Although extensive efforts have been made to provide staff with the technology tools and professional development to support technology integration into daily classroom learning activities at the Vocational Technical High School, it was unclear whether teachers were making optimal use of these technologies on a regular basis. How best to provide…
Descriptors: Vocational Education Teachers, Secondary School Teachers, Vocational High Schools, Technology Uses in Education
Paszkowski, Diane M. – ProQuest LLC, 2008
Severe reductions in funding coupled with the imperative to measure and report teachers' ability to integrate technology into their practice pose a significant problem for school districts in New Jersey. This study was designed to identify factors that influence teacher use of technology. A review of the literature identified four areas of…
Descriptors: Technology Integration, Statistical Significance, Educational Technology, Data Analysis