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James Cercone – English Journal, 2017
This article details how English classrooms might be reconceptualized as content creation sites where digital video (DV) composing enhances workshop approaches to English instruction. The author draws from a year-long study of a technology-rich twelfth-grade English classroom designed as a DV workshop at a diverse first-ring suburban school…
Descriptors: English Instruction, Video Technology, Workshops, Technology Uses in Education
Salen, Katie; Torres, Robert; Wolozin, Loretta; Rufo-Tepper, Rebecca; Shapiro, Arana – MIT Press (BK), 2011
Quest to Learn, an innovative school for grades 6 to 12 in New York City, grew out of the idea that gaming and game design offer a promising new paradigm for curriculum and learning. The designers of Quest to Learn developed an approach to learning that draws from what games do best: drop kids into inquiry-based, complex problem spaces that are…
Descriptors: Video Technology, Research and Development, Games, Educational Innovation
Cercone, James Edward – ProQuest LLC, 2010
This ethnographic case study investigates the literacy practices one teacher and his students engaged in during a full year digital video composing English elective. The research site is an English course offered at a diverse, first-ring suburban high school. The course, Mass Media and Video Productions, is a full year English elective open to…
Descriptors: Video Technology, Working Class, Class Activities, Learning Activities