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Mantawy, Islam M.; Rusch, Conner; Ghimire, Sushil; Lantz, Lucas; Dhamala, Hari; Shrestha, Bipesh; Lampert, Anthony; Khadka, Mohit; Bista, Anima; Soni, Rhytham; Shaik, Abdulu Saleem; Lujan, Eric; Boyd, Mika; Pickings, Richard; Mabrich, Alexander – Education Sciences, 2019
Educational approaches in structural engineering have focused on classical methods for solving problems with manual calculations through assignments, quizzes, and exams. The use of computational software to apply the learned knowledge has been ignored for decades. This paper describes an educational approach to tackle the lack of applicable…
Descriptors: Engineering Education, Active Learning, Student Projects, Construction (Process)
Scarlatos, Tony – Journal of Educational Technology Systems, 2013
Exploring the Solar System in the elementary school curriculum has traditionally involved activities, such as building scale models, to help students visualize the vastness of space and the relative size of the planets and their orbits. Today, numerous websites provide a wealth of information about the sun and the planets, combining text, photos,…
Descriptors: Multimedia Instruction, Computer Software, Computer Simulation, Educational Games
Sullivan, Amanda; Kazakoff, Elizabeth R.; Bers, Marina Umashi – Journal of Information Technology Education: Innovations in Practice, 2013
This paper qualitatively examines the implementation of an intensive weeklong robotics curriculum in three Pre-Kindergarten classrooms (N = 37) at an early childhood STEM (science, technology, engineering, and math) focused magnet school in the Harlem area of New York City. Children at the school spent one week participating in computer…
Descriptors: Robotics, Preschool Children, STEM Education, Magnet Schools
Chen, Li-Chiou; Tao, Lixin – Educational Technology & Society, 2012
We have developed a tool called Secure WEb dEvelopment Teaching (SWEET) to introduce security concepts and practices for web application development. This tool provides introductory tutorials, teaching modules utilizing virtualized hands-on exercises, and project ideas in web application security. In addition, the tool provides pre-configured…
Descriptors: Internet, Computer Security, Information Security, Computer Science Education
King, Paul C. – Journal of Educational Technology Systems, 2011
This article discusses the challenges faced when integrating new technologies into the classroom. Viewing the experiences of teaching a first year learning community through the lens of the principles of the Reflective Teaching Portfolio, the author looks to answer the question: "How should Technology relate to our Teaching Philosophy?"…
Descriptors: Electronic Learning, Reflective Teaching, Instructional Innovation, Educational Philosophy
Jain, Rishee K. – ProQuest LLC, 2013
The built environment accounts for a substantial portion of energy consumption in the United States and in many parts of the world. Due to concerns over rising energy costs and climate change, researchers and practitioners have started exploring the area of eco-informatics to link information from the human, natural and built environments.…
Descriptors: Energy Conservation, Social Networks, Feedback (Response), Energy
Daer, Alice J. – E-Learning and Digital Media, 2010
This article explicates the ways that developers working at an independent game company in New York City organized their development process around a deep concern for how players make meaning from their games. Two designers' descriptions of their processes are used to illustrate the company's commitment to developing games that invite…
Descriptors: Video Games, Computer Software, Computer Assisted Design, Evaluation Methods
Singh, Gurmukh – Journal of Educational Technology Systems, 2012
The present article is primarily targeted for the advanced college/university undergraduate students of chemistry/physics education, computational physics/chemistry, and computer science. The most recent software system such as MS Visual Studio .NET version 2010 is employed to perform computer simulations for modeling Bohr's quantum theory of…
Descriptors: Undergraduate Students, Quantum Mechanics, Physics, Chemistry
Kim, Julia M.; Hill, Randall W., Jr.; Durlach, Paula J.; Lane, H. Chad; Forbell, Eric; Core, Mark; Marsella, Stacy; Pynadath, David; Hart, John – International Journal of Artificial Intelligence in Education, 2009
Negotiation skills are essential in everyday life, whether in a professional or personal context. Negotiation enables two parties to address misunderstandings and avoid conflicts through an exchange that depends as much on the interpersonal skills of the negotiators as the tactics employed. Acquiring these skills requires not only sound conceptual…
Descriptors: Foreign Countries, Concept Formation, Cultural Context, Intelligent Tutoring Systems
Spiegelman, Marsha; Glass, Richard – Journal of Educational Technology Systems, 2009
Gaming and social networking define the millennial student. This research focuses on an evolving collaboration between 2 faculty members of different disciplines who merged Web 2.0 and game scenarios to infuse research techniques as integral components of math/computer science courses. Blogs and wikis facilitated student-faculty interaction beyond…
Descriptors: Research Skills, College Faculty, College Students, Mathematics Instruction
Ludi, Stephanie; Reichlmayr, Tom – ACM Transactions on Computing Education, 2011
This article describes an outreach program to broaden participation in computing to include more students with visual impairments. The precollege workshops target students in grades 7-12 and engage students with robotics programming. The use of robotics at the precollege level has become popular in part due to the availability of Lego Mindstorm…
Descriptors: High School Students, Visual Impairments, Middle School Students, Outreach Programs
Abramovich, Sergei; Brouwer, Peter – Journal of Computers in Mathematics and Science Teaching, 2009
This paper was prepared in response to the Conference Board of Mathematical Sciences recommendations for the preparation of secondary teachers. It shows how using trigonometry as a conceptual tool in spreadsheet-based applications enables one to develop mathematical understanding in the context of constructing geometric representations of unit…
Descriptors: Elementary School Curriculum, Elementary Secondary Education, Geometric Concepts, Mathematics Instruction
Games, Ivan Alex – Learning, Media and Technology, 2010
This article presents the results of a three-year study of "Gamestar Mechanic" (www.gamestarmechanic.com), a flash-based multiplayer online role-playing game developed for the MacArthur Foundation's digital media learning initiative by the University of Wisconsin-Madison, and Gamelab in New York. The game's objective is to help children…
Descriptors: Design, Role Playing, Discourse Analysis, Thinking Skills
McGrann, Roy T. R. – Journal of Educational Technology Systems, 2006
Computer-Aided Engineering (CAE) is a course that is required during the third year in the mechanical engineering curriculum at Binghamton University. The primary objective of the course is to educate students in the procedures of computer-aided engineering design. The solid modeling and analysis program Pro/Engineer[TM] (PTC[R]) is used as the…
Descriptors: Engineering, Computer Assisted Design, Engineering Education, Lecture Method
Joo, Yong Lak; Choudhary, Devashish – Chemical Engineering Education, 2006
For decades, every chemical engineer has been asked to have a background in separations. The required separations course can, however, be uninspiring and superficial because understanding many separation processes involves conventional graphical methods and commercial process simulators. We utilize simple, user-friendly mathematical software,…
Descriptors: Visualization, Computation, Chemical Engineering, Engineering Education
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