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Morlena T. Robinson – ProQuest LLC, 2021
Technology has been the highlight of the 21st century, and its rapid advancement has undeniably changed the world we live in today. The field has been saturated by digital applications (apps) such as Facetime, WhatsApp, GroupMe, and a plethora of educational apps such as Math Series, The Elements, and History Tools. Additional apps have magnified…
Descriptors: Electronic Learning, Computer Software, COVID-19, Pandemics
Hedger, Joseph – National Association of State Boards of Education, 2022
By accelerating schools' adoption of technology for virtual learning, the pandemic spotlighted longstanding inequities in digital access, especially for Black, Hispanic, and low-income K-12 students. By spearheading efforts to collect data, collaborate with partners, buy digital devices and infrastructure, and reimagine effective technology use,…
Descriptors: Technology Uses in Education, State Boards of Education, Electronic Learning, Educational Technology
Shawn M. Donnelly – ProQuest LLC, 2021
The purpose of this study is to evaluate the effectiveness of IXL Math online software in raising student achievement on the New York State Math exam, with special focus on effects by student gender, ethnicity and disability status. The study includes an analysis of the relationship between scale scores and time spent using the IXL system, number…
Descriptors: Computer Software, Electronic Learning, Academic Achievement, Urban Schools
Strang, Kenneth David – Journal of Educational Technology Systems, 2016
This article starts with a detailed literature review of recent studies that focused on using learning analytics software or learning management system data to determine the nature of any relationships between online student activity and their academic outcomes within university-level business courses. The article then describes how data was…
Descriptors: Outcomes of Education, Higher Education, Computer Software, Academic Achievement
Babaali, Parisa; Gonzalez, Lidia – International Journal of Mathematical Education in Science and Technology, 2015
Supporting student success in entry-level mathematics courses at the undergraduate level has and continues to be a challenge. Recently we have seen an increased reliance on technological supports including software to supplement more traditional in-class instruction. In this paper, we explore the effects on student performance of the use of a…
Descriptors: Statistical Analysis, Academic Achievement, Homework, Computer Uses in Education
Scarlatos, Tony – Journal of Educational Technology Systems, 2013
Exploring the Solar System in the elementary school curriculum has traditionally involved activities, such as building scale models, to help students visualize the vastness of space and the relative size of the planets and their orbits. Today, numerous websites provide a wealth of information about the sun and the planets, combining text, photos,…
Descriptors: Multimedia Instruction, Computer Software, Computer Simulation, Educational Games
Chen, Li-Chiou; Tao, Lixin – Educational Technology & Society, 2012
We have developed a tool called Secure WEb dEvelopment Teaching (SWEET) to introduce security concepts and practices for web application development. This tool provides introductory tutorials, teaching modules utilizing virtualized hands-on exercises, and project ideas in web application security. In addition, the tool provides pre-configured…
Descriptors: Internet, Computer Security, Information Security, Computer Science Education
King, Paul C. – Journal of Educational Technology Systems, 2011
This article discusses the challenges faced when integrating new technologies into the classroom. Viewing the experiences of teaching a first year learning community through the lens of the principles of the Reflective Teaching Portfolio, the author looks to answer the question: "How should Technology relate to our Teaching Philosophy?"…
Descriptors: Electronic Learning, Reflective Teaching, Instructional Innovation, Educational Philosophy
Preston, Michael D. – Educational Technology, 2010
An inquiry-based approach to watching videos of children engaged in learning, supported by tools that allow for frequent and close viewing, provides an opportunity for prospective teachers to develop their skills of observation and interpretation before entering the classroom. The in-depth study of videos creates a context in which teachers can…
Descriptors: Preservice Teacher Education, Inquiry, Learning Strategies, Essays
Kim, Julia M.; Hill, Randall W., Jr.; Durlach, Paula J.; Lane, H. Chad; Forbell, Eric; Core, Mark; Marsella, Stacy; Pynadath, David; Hart, John – International Journal of Artificial Intelligence in Education, 2009
Negotiation skills are essential in everyday life, whether in a professional or personal context. Negotiation enables two parties to address misunderstandings and avoid conflicts through an exchange that depends as much on the interpersonal skills of the negotiators as the tactics employed. Acquiring these skills requires not only sound conceptual…
Descriptors: Foreign Countries, Concept Formation, Cultural Context, Intelligent Tutoring Systems
Zapata-Rivera, Diego; VanWinkle, Waverely; Doyle, Bryan; Buteux, Alyssa; Bauer, Malcolm – Interactive Technology and Smart Education, 2009
Purpose: The purpose of this paper is to propose and demonstrate an evidence-based scenario design framework for assessment-based computer games. Design/methodology/approach: The evidence-based scenario design framework is presented and demonstrated by using BELLA, a new assessment-based gaming environment aimed at supporting student learning of…
Descriptors: Feedback (Response), Urban Schools, Measurement, Psychometrics
Abramovich, Sergei; Brouwer, Peter – Journal of Computers in Mathematics and Science Teaching, 2009
This paper was developed with the goal of enhancing the mathematical preparation of secondary school teachers in the technological paradigm. It shows how two-variable inequalities can be utilized as models for the construction of geometric objects using the software Graphing Calculator 3.5 (produced by Pacific Tech) as a relation grapher. An…
Descriptors: Secondary School Teachers, Geometric Concepts, Mathematics Instruction, Mathematics Education
Games, Ivan Alex – Learning, Media and Technology, 2010
This article presents the results of a three-year study of "Gamestar Mechanic" (www.gamestarmechanic.com), a flash-based multiplayer online role-playing game developed for the MacArthur Foundation's digital media learning initiative by the University of Wisconsin-Madison, and Gamelab in New York. The game's objective is to help children…
Descriptors: Design, Role Playing, Discourse Analysis, Thinking Skills
Simonson, Michael, Ed. – Association for Educational Communications and Technology, 2010
For the thirty-third year, the Research and Theory Division of the Association for Educational Communications and Technology (AECT) is sponsoring the publication of these Proceedings. This is Volume #2 of the 33rd "Annual Proceedings of Selected Papers on the Practice of Educational Communications and Technology." This volume includes…
Descriptors: Educational Technology, Management Systems, Technology Uses in Education, Web Sites
Cohen, Marvin; Tally, Bill – Journal of Computing in Teacher Education, 2004
The ISTE (International Society for Technology in Education) Standards have put technology integration "on the map" for teacher educators, creating a useful reference point for guiding new teachers toward appropriate technology uses. The authors reflect on their work at a progressive teacher education college, assessing the strengths and…
Descriptors: Technology Integration, Educational Technology, Standards, Inquiry