NotesFAQContact Us
Collection
Advanced
Search Tips
Laws, Policies, & Programs
No Child Left Behind Act 20011
What Works Clearinghouse Rating
Showing 1 to 15 of 51 results Save | Export
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Thitima Srivatanakul – Journal of Cybersecurity Education, Research and Practice, 2024
Gamification, including game-based learning (GBL), is a widely recognized pedagogical approach used for imparting and reinforcing cybersecurity knowledge and skills to learners. One innovative form of GBL gaining popularity across various educational levels, from secondary schools to professional development, is escape room-style education. This…
Descriptors: Computer Security, Problem Solving, Gamification, Undergraduate Students
Shannon M. Mersand – ProQuest LLC, 2022
In 2005, Dale Dougherty and O'Reilly Media founded "Make Magazine," and coined the term Makerspace, which is broadly defined as a community workspace where people come together to solve problems using materials and tools they might otherwise not have access to (Dougherty, 2012). Recently, schools have allocated funding and resources into…
Descriptors: School Libraries, Shared Resources and Services, Cooperative Learning, Problem Solving
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Jiyoon Yoon; Jae Hyeon Ryu – International Journal of Research in Education and Science, 2025
The iDrone Online Camp aims to enhance middle and high school students' engagement in STEM fields through hands-on experiences with drone technology. By immersing participants in project-based learning activities, competitions, and discussions on FAA part 107 regulations, the camp seeks to cultivate critical thinking, problem-solving skills, and…
Descriptors: Middle School Students, High School Students, STEM Education, STEM Careers
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Liszka, James; Card, Robert; Clark, Patricia; Coleman, Kimberly J.; Leibensperger, Eric; Mattingly, R. Bruce; McGuire, Mary; Nollenberg, Joshua; VanSlyke-Briggs, Kjersti; Wilson, Leigh – Journal of the Scholarship of Teaching and Learning, 2022
The Common Problems Project (CP2) is an interdisciplinary, problem-based pedagogy that was launched in 2015 by four partner colleges in the State University of New York (SUNY) system (Cortland, Oneonta, Oswego, and Plattsburgh). Since its inception, 100 faculty have participated in CP2 and integrated the pedagogy into 134 courses to implement 47…
Descriptors: Active Learning, Student Projects, Interdisciplinary Approach, Community Involvement
Sheila Williams Gage – ProQuest LLC, 2021
The purpose of this qualitative research study was to explore how Higher Education Institutions' (HEIs) instructors perceived the engagement of college learners with instructional practices online during the COVID-19 Pandemic at a college in New York. Underpinning the study was the engagement theory framework, which focuses on the use of…
Descriptors: College Faculty, College Students, Teacher Attitudes, Learner Engagement
Chun Chu; Jessica L. Dewey; Weiwei Zheng – Journal of Chemical Education, 2023
To enhance students' learning and help them understand the whole picture of the field of inorganic chemistry, an inorganic laboratory technique course was designed that uses scaffolded, inquiry-based lab experiments and project-based learning. The scaffolded, inquiry-based laboratories taught in the first 8 weeks of the course helped students…
Descriptors: Inquiry, Scientific Research, Scaffolding (Teaching Technique), Student Projects
Peer reviewed Peer reviewed
Direct linkDirect link
Oremland, Lucy S.; Szabo, Csilla – PRIMUS, 2022
In this paper, we present an overview of a series of 1-credit applied problem solving courses. The goal of these courses was to help students develop their oral and written communication skills, ability to work as a team, and general problem solving skills through preparation and participation in the Mathematical Contest in Modeling (MCM) and…
Descriptors: Interdisciplinary Approach, Problem Solving, Active Learning, Student Projects
Peer reviewed Peer reviewed
Direct linkDirect link
Alexander, Kimberly; Vermette, Paul – Excelsior: Leadership in Teaching and Learning, 2019
The New York State Education Department (NYSED) adopted a set of three standards for social and emotional learning (SEL) in August 2018. In doing so, they have paved the way for explicit instruction in and assessment of 21st-century skills. The three-goal framework selected by NYSED (2018) is modeled after the five competencies of the…
Descriptors: Social Emotional Learning, Academic Standards, State Standards, Cognitive Processes
Moschera, Cynthia K. – ProQuest LLC, 2023
The purpose of this study is to explore elementary educators' perceptions regarding what it means to conceptually understand mathematics, the emphasis teachers place on utilizing evidence-based teaching processes, as identified as effective by National Council of Teachers of Mathematics (NCTM), and how these perceptions influence their…
Descriptors: Elementary School Teachers, Mathematics Instruction, Teacher Attitudes, Achievement Tests
Peer reviewed Peer reviewed
Direct linkDirect link
Snyder, Julia J.; Carter, B. Elijah; Wiles, Jason R. – CBE - Life Sciences Education, 2015
In entry-level university courses in science, technology, engineering, and mathematics fields, students participating in associated laboratory sessions generally do better than those who have no related lab classes. This is a problem when, for various reasons, not enough lab sections can be offered for students and/or when students opt out of…
Descriptors: STEM Education, Science Education, Cooperative Learning, Science Laboratories
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Ritz, Hadas; Schneider-Bentley, Lisa – Advances in Engineering Education, 2018
Collaborative learning is well-established as a method to improve student learning and retention in engineering classrooms. One problem with collaborative learning is difficulty maximizing engagement of all students during group activities. We tested a change in implementation of collaborative problem solving sessions (Workshops) in a first-year…
Descriptors: Undergraduate Students, Cooperative Learning, Problem Solving, Calculus
Peer reviewed Peer reviewed
Direct linkDirect link
Sahm, Charles – Education Next, 2015
Last year, 29 percent of New York City children were considered proficient in English and 35 percent in math on the state's challenging Common Core-aligned exams. For Success Academy students, the proficiency rates were 64 percent in English and an astonishing 94 percent in math. Success students in the city's poorest communities outperformed kids…
Descriptors: Success, Charter Schools, Curriculum Development, Problem Based Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Casler-Failing, Shelli L. – Canadian Journal of Action Research, 2018
An action research case study was conducted to investigate the effects of incorporating LEGO robotics into a seventh-grade mathematics curriculum focused on the development of proportional reasoning through the lens of Social Constructivist Theory. This research, which was part of a larger study, reports the findings when LEGO EV3 robots were…
Descriptors: Robotics, Mathematics Instruction, Action Research, Toys
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Guirguis, Ruth; Pankowski, Jennifer – Journal of Education and Training Studies, 2017
The purpose of this meta-analysis was to explore in detail the research by Hattie (2009) in order to then re-examine it through a new lens and better understand the research and possible bias. For this study, the unit of analysis were the studies used in Hattie (2009). The criteria for inclusion were based on strategies currently implemented in…
Descriptors: Teaching Methods, Academic Achievement, Teacher Effectiveness, Meta Analysis
Peer reviewed Peer reviewed
Direct linkDirect link
Veksler, Vladislav D.; Gray, Wayne D.; Schoelles, Michael J. – Cognitive Science, 2013
Reinforcement learning (RL) models of decision-making cannot account for human decisions in the absence of prior reward or punishment. We propose a mechanism for choosing among available options based on goal-option association strengths, where association strengths between objects represent previously experienced object proximity. The proposed…
Descriptors: Proximity, Decision Making, Goal Orientation, Cognitive Processes
Previous Page | Next Page ยป
Pages: 1  |  2  |  3  |  4