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Vanourek, Gregg – Thomas B. Fordham Institute, 2020
Last spring, the Covid-19 pandemic upended routines for over 56 million students and challenged more than 3.7 million teachers in over 130,000 schools nationwide to continue educating kids in an online format. This transition to "virtual learning" was understandably trying for all educators, schools, and districts, but some managed to do…
Descriptors: Charter Schools, COVID-19, Pandemics, School Closing
Girardin, Ken; Duell, Noah – Empire Center for Public Policy, 2017
In November 2014, New York voters approved the Smart Schools Bond Act, which authorizes up to $2 billion in state general obligation borrowing to finance school district purchases of computers and other classroom technology; improve schools' high-speed and wireless internet links; install "high-tech smart security features" in school…
Descriptors: Educational Finance, State Aid, School Districts, Educational Technology
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VanSlyke-Briggs, Kjersti; Hogan, Molly; Waffle, Julene; Samplaski, Jessica – Journal of Educational Technology Systems, 2014
Building upon an established relationship between a college and a local school district, this project formally designated a Partnership School, at which education students conduct field experience. In addition to providing these participating pre-service teachers (students) with a clinically rich experience through closer supervision by and…
Descriptors: Student Teaching, Partnerships in Education, Interaction, High School Students
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Wilder, Hilary; Ferris, Sharmila Pixy; An, Heejung – Multicultural Education & Technology Journal, 2010
Purpose: The purpose of this paper is to explore an online field experience between technology facilitator candidates in the USA and K-12 teachers in Namibia, to improve candidates' understanding of diversity and equity issues in the successful incorporation of information and communication technologies (ICT) in teaching and learning.…
Descriptors: Foreign Countries, Developing Nations, Educational Technology, Graduate Students
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Games, Ivan Alex – Learning, Media and Technology, 2010
This article presents the results of a three-year study of "Gamestar Mechanic" (www.gamestarmechanic.com), a flash-based multiplayer online role-playing game developed for the MacArthur Foundation's digital media learning initiative by the University of Wisconsin-Madison, and Gamelab in New York. The game's objective is to help children…
Descriptors: Design, Role Playing, Discourse Analysis, Thinking Skills
Mann, Dale; Shakeshaft, Charol – 1997
This study was commissioned by participating school districts served by the Mohawk Regional Information Center (New York) to document the differences that computer-related technology has made for the region's students, teachers, and schools. Elementary and secondary school teachers (n=4,041), students (n=1,722), and administrators (n=225) in 159…
Descriptors: Academic Achievement, Access to Computers, Administrators, Case Studies