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Sharon Ray; Erin Brunelle; Kimberly Naus; Joseph Lane; Brendan Stapley – Journal of Occupational Therapy, Schools & Early Intervention, 2023
Disparities in academic performance have been found in students from underserved districts. This is especially prevalent in students with disabilities. Technology use can help to narrow this divide. Mainstream software packages are readily available to most districts and increasingly include accessibility features (AF) to enable students to…
Descriptors: Students with Disabilities, Assistive Technology, Academic Accommodations (Disabilities), Teacher Education
Wendt, Staci; Rice, John; Nakamoto, Jonathan – WestEd, 2019
Spatial-Temporal Math (ST Math) is game-based, instructional software for K-12 students created by the MIND Research Institute (MIND). ST Math is integrated into classroom instruction, but can also be used in a computer lab or at home. The ST Math software games begin without language and symbol abstractions by posing math programs as purely…
Descriptors: Educational Games, Mathematics Education, Mathematics Instruction, Computer Software
Manning, Rory J. – Journal for Leadership and Instruction, 2018
It is well documented that classroom observation reports are used by school leaders as just one piece of the clinical supervision process of teachers (Cohen and Goldhaber, 2016). While the frequency of classroom observations might vary between school districts, recent regulations on Annual Professional Performance Review (APPR) have added more…
Descriptors: Classroom Observation Techniques, Observation, Qualitative Research, Computer Software
Khost, Peter H. – Journal of Educational Technology Systems, 2015
Most higher education institutions lack a program that promotes students' transfer--that is, reapplication or repurposing--of writing skills and knowledge across the curriculum, a phenomenon that research shows does not tend to happen without deliberate sustained support. This article introduces an online instrument, the Writer's Individualized…
Descriptors: Freshman Composition, Writing Skills, Computer Software, Writing Across the Curriculum
Lewis, Laura A.; Koston, Zoe; Quartley, Marjorie; Adsit, Jason – Journal of Educational Technology Systems, 2011
A significant dilemma for the health and human service professions continues to be the question of how best to bridge the divide between academic research and practice. Communities of practice have traditionally been a vehicle for collaborative research and for information exchange (Moore, 2008). Through collaboration, communities of practice have…
Descriptors: Practicums, Program Development, Social Work, Barriers
Toch, Thomas; Aldeman, Chad – Education Sector, 2009
From tuition vouchers for private schools to charter schools to voluntary transfer programs within and between public school systems, school choice has been at the center of the school reform debate for two decades. But with the voucher movement unable to sustain much momentum, charter schools still serving a small percentage of the nation's…
Descriptors: Urban Schools, Federal Legislation, School Choice, Computer Software
Ludi, Stephanie; Reichlmayr, Tom – ACM Transactions on Computing Education, 2011
This article describes an outreach program to broaden participation in computing to include more students with visual impairments. The precollege workshops target students in grades 7-12 and engage students with robotics programming. The use of robotics at the precollege level has become popular in part due to the availability of Lego Mindstorm…
Descriptors: High School Students, Visual Impairments, Middle School Students, Outreach Programs
Games, Ivan Alex – Learning, Media and Technology, 2010
This article presents the results of a three-year study of "Gamestar Mechanic" (www.gamestarmechanic.com), a flash-based multiplayer online role-playing game developed for the MacArthur Foundation's digital media learning initiative by the University of Wisconsin-Madison, and Gamelab in New York. The game's objective is to help children…
Descriptors: Design, Role Playing, Discourse Analysis, Thinking Skills
Naiman, Adeline – 1982
This general introduction to educational uses of microcomputers provides basic information to assist educators, parents, and concerned citizens in implementing microcomputer programs in the schools. An overview and brief history of educational computing is followed by suggestions which emphasize the need for planning, including pitfalls to avoid,…
Descriptors: Computer Oriented Programs, Computer Software, Decision Making, Information Sources
New York State Dept. of Correctional Services, Albany. – 1998
A survey of the New York Department of Correctional Services Vocational Education Program was conducted in 53 correctional facilities throughout the state, with a questionnaire measuring perceptions of staff and inmates about the effectiveness of the program in the areas of work skills, technical skills, and student personal attributes relating to…
Descriptors: Adult Basic Education, Computer Literacy, Computer Software, Correctional Education

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