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Adam Gerszberg – ProQuest LLC, 2023
The COVID-19 pandemic forced mental health professionals (MHPs) to immediately transition to a remote therapeutic model. This transition brought challenges, but particularly so for those working in therapeutic schools with high-risk adolescents. This study sought to explore the experiences of these MHPs working in therapeutic schools in New York…
Descriptors: COVID-19, Pandemics, Allied Health Personnel, Mental Health
Weinstein, Margery – Training, 2010
Scarce resources mean employees cannot afford to lose a moment of their day to repetitive or useless tasks. This author accompanied learners from a large financial institution in New York City and describes in this article how a productivity workshop can make a difference. The workshop leader, Jason W. Womack, suggested the following "quick…
Descriptors: Productivity, Time Management, Employees, Psychological Patterns
Demski, Jennifer – T.H.E. Journal, 2009
For a growing group of educators, the online role-playing game World of Warcraft, Blizzard Entertainment's massively popular massively multiplayer online role-playing game (MMORPG), is a place to go to relax, network, and discover potential learning strategies-- and slay a few monsters if they get in the way. The online role-playing game World of…
Descriptors: Video Games, Role Playing, Fantasy, Computer Mediated Communication
Gould, Madelyn S.; Munfakh, Jimmie Lou Harris; Lubell, Keri; Kleinman, Marjorie; Parker, Sarah – Prevention Researcher, 2003
During the past decade there has been increased interest in help-seeking behavior among adolescents. This reflects the recognition that while many psychiatric problems increase markedly during adolescence, the majority of disturbed teenagers do not receive mental health services. Nearly half of all adolescents have reported using the Internet to…
Descriptors: Health Services, Emotional Problems, Mental Health Programs, Adolescents