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Catherine Mary Meade – ProQuest LLC, 2022
In March of 2020 at the height of the coronavirus pandemic, New York schools abruptly shifted classes from face-to-face teaching to the virtual learning environment, presenting challenges for English as a second language instruction where methods include rapport-building to encourage risk-taking. The purpose of this qualitative case study was to…
Descriptors: Adult Education, Second Language Instruction, English (Second Language), Synchronous Communication
De Jesus, Olga Noemi – ProQuest LLC, 2014
Many institutional programs are changing to incorporate more online opportunities as a way to meet the needs of their students. Therefore, international English language learners are being encouraged to take online courses in order to complete their programs of study at United States colleges or universities (Tan, Lee, & Steven, 2010). In this…
Descriptors: Phenomenology, Undergraduate Students, English (Second Language), Second Language Instruction
Zapata-Rivera, Diego; VanWinkle, Waverely; Doyle, Bryan; Buteux, Alyssa; Bauer, Malcolm – Interactive Technology and Smart Education, 2009
Purpose: The purpose of this paper is to propose and demonstrate an evidence-based scenario design framework for assessment-based computer games. Design/methodology/approach: The evidence-based scenario design framework is presented and demonstrated by using BELLA, a new assessment-based gaming environment aimed at supporting student learning of…
Descriptors: Feedback (Response), Urban Schools, Measurement, Psychometrics