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Marksbury, Nancy – Forum on Public Policy Online, 2017
Higher education institutions are charged with creating one million more STEM professionals over the next decade, a 34% increase in undergraduate STEM degrees annually (PCAST 2012). Examining why college STEM courses manifest high attrition rates, interdependencies emerge that begin in early childhood education. Those of us in higher education…
Descriptors: STEM Education, Rural Areas, Elementary School Teachers, Faculty Development
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Ludi, Stephanie; Reichlmayr, Tom – ACM Transactions on Computing Education, 2011
This article describes an outreach program to broaden participation in computing to include more students with visual impairments. The precollege workshops target students in grades 7-12 and engage students with robotics programming. The use of robotics at the precollege level has become popular in part due to the availability of Lego Mindstorm…
Descriptors: High School Students, Visual Impairments, Middle School Students, Outreach Programs
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Games, Ivan Alex – Learning, Media and Technology, 2010
This article presents the results of a three-year study of "Gamestar Mechanic" (www.gamestarmechanic.com), a flash-based multiplayer online role-playing game developed for the MacArthur Foundation's digital media learning initiative by the University of Wisconsin-Madison, and Gamelab in New York. The game's objective is to help children…
Descriptors: Design, Role Playing, Discourse Analysis, Thinking Skills