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Christie, Simon – set: Research Information for Teachers, 2018
This article reflects on a school's approach to gamifying the Royal Society Te Aparangi's First CREST Award. The article explains how CREST was reconceived as a quest using elements of live action role playing (LARP) and gamification, and the tools that were used to do this. It describes how progress was measured using a points system and the…
Descriptors: Foreign Countries, Teaching Methods, Play, Role Playing
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Dayle Anderson; Delia Baskerville – set: Research Information for Teachers, 2016
This article is the second of two describing findings of a pilot case study designed to explore learning about science through drama. This article describes students' responses to opportunities that were provided through the guided drama--science inquiry process to gather, interpret and use data as evidence. Findings indicate that a carefully…
Descriptors: Drama, Science Instruction, Pilot Projects, Learning Processes
Lopez-Alvarado, Julio – Online Submission, 2017
In this paper, a practical course for listening, speaking, reading and writing was designed using authentic video material. The aim of this paper is to offer tools to the TEFL teacher in order to design new course materials using video material. The development procedure is explained in detail, and the underpinning main theories are also…
Descriptors: English (Second Language), Second Language Instruction, Educational Technology, Video Technology
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Zdravkovic, Neda – Public Services Quarterly, 2010
Constructivist learning theories promote students' engagement as one of the key factors in successful learning and knowledge building. Research indicates that the short attention span of adult learners, their need to "learn-by-doing," interact and multitask in the learning process can be accommodated with a positive outcome by…
Descriptors: Information Literacy, Class Activities, Library Instruction, Academic Libraries
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Watcharasukarn, Montira; Krumdieck, Susan; Green, Richard; Dantas, Andre – Simulation & Gaming, 2011
This article describes a virtual reality role-playing game that was developed as a survey tool to collect travel behavior data and explore and monitor travel behavior adaptation. The Advanced Energy and Material Systems Laboratory has designed, developed a prototype, and tested such a game platform survey tool, called Travel Activity Constraint…
Descriptors: Feedback (Response), Travel, Computer Simulation, Role Playing
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Loke, Swee-Kin; Blyth, Phil; Swan, Judith – Australasian Journal of Educational Technology, 2012
While the potentials of virtual worlds to support experiential learning in medical education are well documented, assessment of student learning within these environments is relatively scarce and often incongruent. In this article, a conceptual framework is proposed for formatively assessing dispositional behaviours in scenario-based learning…
Descriptors: Foreign Countries, Computer Assisted Instruction, Experiential Learning, Medical Education
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Basnet, Chuda; Scott, John L. – Australasian Journal of Educational Technology, 2004
This paper presents a spreadsheet based simulation game for teaching and learning production management concepts of forecasting, material requirements planning, order review and release. In this game the student plays the role of a production planner managing two products, for which customer orders are placed in variable quantities throughout the…
Descriptors: Foreign Countries, Spreadsheets, Simulation, Games
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Wareham, David; Elefsiniotis, Takis P.; Elms, David – European Journal of Engineering Education, 2006
This paper describes a method of introducing ethics to a second-year class of civil engineering students. The method, known as a "structured controversy", takes the form of a workshop where the students assume the identity of stakeholders having an interest in a proposed development in an environmentally sensitive region. The instructor…
Descriptors: Foreign Countries, Ethics, Role Playing, Controversial Issues (Course Content)