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Zhi Quan; Lynn Grant; Darryl Hocking; Andy Connor – Interactive Learning Environments, 2024
In recent years, the emerging trend of mobile learning (hereinafter "m-learning") has obtained increasing attention from educators and higher popularity among students worldwide. Partly due to its short history, there seems to be a lack of comprehensive and in-depth understanding on the distinctiveness of m-learning. It is maintained in…
Descriptors: Electronic Learning, Technology Integration, Educational Technology, Computer Assisted Instruction
Grimley, Mick – E-Learning and Digital Media, 2012
Recent developments in digital technology have resulted in the unprecedented uptake of digital technology engagement as a leisure-time pursuit across the age span. This has resulted in the speculation that such use of digital technology is responsible for changes in cognition and learning behaviour. This study investigated two groups of…
Descriptors: Foreign Countries, Information Literacy, Information Skills, Research Skills
McLoughlin, Catherine; Lee, Mark J. W. – Australasian Journal of Educational Technology, 2010
Research findings in recent years provide compelling evidence of the importance of encouraging student control over the learning process as a whole. The socially based tools and technologies of the Web 2.0 movement are capable of supporting informal conversation, reflexive dialogue and collaborative content generation, enabling access to a wide…
Descriptors: Social Networks, Internet, Learner Controlled Instruction, Scaffolding (Teaching Technique)
Cochrane, Thomas; Bateman, Roger – Australasian Journal of Educational Technology, 2010
Built on the foundation of four years of research and implementation of mobile learning projects (m-learning), this paper provides an overview of the potential of the integration of mobile Web 2.0 tools (based around smartphones) to facilitate social constructivist pedagogies and engage students in tertiary education. Pedagogical affordances of…
Descriptors: Feedback (Response), Constructivism (Learning), Communities of Practice, Action Research
Thomas, Siobhan – Simulation & Gaming, 2006
Pervasive gaming has tremendous potential as a learning tool and represents an interesting development in the field of video games and education. The literature surrounding video games and education is vast: For more than 20 years, educationalists have been discussing the potential that exists for the application of video games to learning.…
Descriptors: Foreign Countries, Video Games, Educational Games, Multimedia Materials