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Goh, Tiong-Thye; Hooper, Val – Journal of Information Technology Education, 2007
This paper describes the potential use of a mobile phone Short Message Service (SMS) crossword puzzle system to promote interaction through learning activities in a large classroom environment. While personal response systems (PRS) have been used in the classroom environment to foster interaction, it is not an ideal tool with respect to cost and…
Descriptors: Educational Games, Puzzles, Motivation, Information Systems