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Emit Snake-Beings; Andrew Gibbons; Ricardo Sosa – Teaching and Learning Research Initiative, 2024
This study explores learner engagement with Advanced Computational Thinking (ACT) in the New Zealand digital curriculum. "Advanced" in ACT refers to an expansive, transdisciplinary, and future-looking understanding of computational thinking (CT). ACT promotes CT beyond narrow modes of problem-solving (abstraction, algorithmic thinking,…
Descriptors: Computation, Thinking Skills, Shared Resources and Services, Learner Engagement
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MacCallum, Kathryn; Rimmer, Tynneale; Le Comte, Kay – Teachers and Curriculum, 2021
To drive the wider adoption of STEM in schools, researchers have promoted the benefits of teaching STEM subjects integrated across the curriculum. This integration can support more authentic learning opportunities where learning is framed in real-world application or driven through problem/project-based learning. The integration of digital…
Descriptors: STEM Education, Technology Uses in Education, Technology Integration, High Schools
Lee, Lung-Sheng, Ed.; Lee, Yi-Fang, Ed. – Online Submission, 2020
In 1997, the Industrial Technology Education Association of Taiwan (ITEA-Taiwan) hosted the 1997 International Conference on Technology Education in the Asia-Pacific Region (ICTE) in Taipei. The ICTE constitution was signed and the Association to Association mode was formed at that conference. This mode has provided the technology educators in the…
Descriptors: Teacher Education Programs, Technology Education, Foreign Countries, Cultural Differences
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Kellow, Jan-Marie – Waikato Journal of Education, 2018
The revised Technology Curriculum for years 1-13 now includes two Digital Technologies areas: 'computational thinking for Digital Technologies' and 'designing and developing digital outcomes'. By 2020, all schools are expected to address these curriculum additions. This article outlines some of the background stated purposes for introducing this…
Descriptors: Technology Education, Information Technology, Outcomes of Education, Educational Change
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Sinfield, David; Cochrane, Thomas – E-Learning and Digital Media, 2020
Art and design undergraduate educational programmes such as Graphic Design studies are based upon best practice within the Graphic Design industry. Thus, the classroom environment is designed to mirror a typical design studio environment. However, traditional design studio interaction and collaboration are undergoing rapid transformation in…
Descriptors: Undergraduate Study, Graphic Arts, Design, Classroom Environment
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Withell, Andrew; Haigh, Neil – Curriculum Journal, 2018
While critical realist (CR) ontological and epistemological perspectives and research approaches are becoming more widely adopted by higher education researchers, the scope of research is relatively limited, and novice researchers in the area still struggle to create rich, in-depth, and critical accounts of these approaches 'in action'. This…
Descriptors: Educational Environment, Realism, Action Research, Curriculum Design
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Rogers, Geoff; Wallace, John – Research in Science and Technological Education, 2000
Studies young children's designs in an early years design, make, and appraise (DMA) classroom. Examines several issues including the connection between designing and making, the purpose of drawing for young children, children's understanding of the design process, types of images used by young children, and children's attitudes toward designing…
Descriptors: Communication Skills, Curriculum, Design, Elementary Education