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Grimley, Michael; Green, Richard; Nilsen, Trond; Thompson, David; Tomes, Russell – Active Learning in Higher Education, 2011
Computer games are fun, exciting and motivational when used as leisure pursuits. But do they have similar attributes when utilized for educational purposes? This article investigates whether learning by computer game can improve student experiences compared with a more formal lecture approach and whether computer games have potential for improving…
Descriptors: College Students, Student Experience, Teaching Methods, Video Games
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Tin, Tan Bee – Teaching in Higher Education, 2008
This paper examines the complex relation between interest and comprehension recorded by postgraduate students in a language teacher education programme at various stages of two-hour lectures. The quantitative analysis suggests that its relationship with comprehension changes as the lecture continues. The analysis is also triangulated with the…
Descriptors: Language Teachers, Lecture Method, Student Interests, Teacher Education Programs
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Powell, J. P., Ed. – Higher Education Research & Development, 1982
Five articles on higher education in Australia and New Zealand are presented, along with two review articles. "Australian Higher Education Research and Society. Part I: Post-War Reconstruction and Expansion, 1940-1965" (D. S. Anderson and E. Eton) is a review of research on higher education in Australia and New Zealand since World War…
Descriptors: Academic Persistence, Case Studies, Cognitive Style, College Students