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Sébastien Proulx – International Journal of Designs for Learning, 2021
The research phase preluding a design capstone project is challenging for both students and instructors. In a situation where students are free to work on a topic of their choosing, a preset, generic research design is not suitable. Imposing a rigid framework would endanger the possibility of students truly examining and capturing the complexity…
Descriptors: Teaching Methods, Capstone Experiences, Student Projects, Research Design
Pinnell, Margaret; Rowly, James; Preiss, Sandi; Franco, Suzanne; Blust, Rebecca; Beach, Renee – Journal of STEM Education: Innovations and Research, 2013
This paper will describe a unique partnership among the Department of Teacher Education and School of Engineering at the University of Dayton (UD) and the Dayton Regional STEM Center (DRSC). This partnership resulted in the development of the STEM Education Quality Framework (SQF), a tool to guide educators in teaching, learning and refining STEM…
Descriptors: Partnerships in Education, STEM Education, Educational Quality, Curriculum Development
Long, Christian – Learning & Leading with Technology, 2012
Design thinking is about using design to improve the human experience. It combines collaboration, systems thinking, and a balance of creative and analytical habits. It also fuels what the students want for themselves: making an impact on the real world in real time and having adults take their passions seriously. The process essentially comes down…
Descriptors: Feedback (Response), Systems Approach, Design, High School Students
Delagrange, Susan H. – Kairos: A Journal of Rhetoric, Technology, and Pedagogy, 2009
Designing constructive digital media is a process of mapping and remapping our physical and conceptual worlds in order to determine their meaning. When readers become composers, when users become designers, they may construct for themselves both a digital "Wunderkammer" of evidence and the potential associative connections available…
Descriptors: Multimedia Materials, Artists, Rhetoric, Performance
Franchetti, Matthew – Journal of Pre-College Engineering Education Research, 2012
This paper summarizes the findings of a five-year study aimed at improving the retention rates of female students pursuing careers in engineering. The study analyzed a series of programs implemented at the University of Toledo. The programs involve hands-on design projects, research experiences, communication tools geared towards females,…
Descriptors: Undergraduate Students, Females, Engineering Education, School Holding Power
Ramey, Linda – Online Submission, 2012
Community gardening provides many benefits for students like outdoor physical activity, an understanding of plant life cycles, food production and healthy eating (Blair, 2009; Whiren, 1995). Gardening also provides hands-on learning opportunities to draw parallels between what is needed for plants to grow and what students need to be healthy. When…
Descriptors: Prior Learning, Physical Activities, Plants (Botany), Agricultural Production
Sirinterlikci, Arif; Toukonen, Kayne; Mason, Steve; Madison, Russel – Journal of STEM Education: Innovations and Research, 2005
An animatronic robot was designed and constructed for the 2003 Annual Student Robotic Technology and Engineering Challenge organized by the Robotics International (RI) association of the Society of Manufacturing Engineers (SME). It was also the senior capstone design project for two of the design team members. After a thorough study of body and…
Descriptors: Engineering Education, Design, Interdisciplinary Approach, Robotics