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Oussema Dhieb; Adonis Durado – International Journal of Technology in Education and Science, 2024
This work provides an overview of the use of Virtual Reality (VR) technology in the context of training through the documentation of a project produced by Ohio University's Game Research and Immersive Design (GRID) Lab involving the development of a cine-VR series for police officer training in areas such as suicide prevention, mental health,…
Descriptors: Computer Simulation, Training Methods, Technology Uses in Education, Peace
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Gardner, Joel; Bennett, Patrick A.; Hyatt, Niccole; Stoker, Kevin – Online Journal of Distance Learning Administration, 2017
Higher education is undergoing great changes that require universities to adapt quickly, and making these changes can be difficult. One discipline that can aid in executing change is project management, which has developed a set of clear processes and strategies for completing initiatives quickly and effectively. Several authors have identified…
Descriptors: Higher Education, Instructional Design, Case Studies, Student Projects
Smith, Peter, Ed. – Association Supporting Computer Users in Education, 2015
The Association Supporting Computer Users in Education (ASCUE) is a group of people interested in small college computing issues. It is a blend of people from all over the country who use computers in their teaching, academic support, and administrative support functions. ASCUE has a strong tradition of bringing its members together to pool their…
Descriptors: Workshops, Administrators, Educational Games, Access to Information